Usage:
ObjectTemplate.VisibleDummyProjectileTemplate
name
Argument values:
argument 1: | Aichival-TDummyTorpedo, CorsairBomb2, FloatingMineLauncherDummy, IlyushinDummyBomb, KatyushaRocketDummy, Mig17Bomb1, PT_Dummy_Torpedo, SBD-TDummyTorpedo, WasserfallRocketDummy; most commonly PT_Dummy_Torpedo |
Description: This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and the projectile is fired. It is used for katyusha and calliope rockets, the wasserfall, some plane bombs, etc.
Related properties: AutoReload, MagSize, NumOfMag, ProjectilePosition, ProjectileTemplate, Reloadtime, RoundOfFire
Used in object types (and how often in each type): FireArms (6%)
Used in a total of 9 .con files: Weapons.con
Parent directory of these .con files: objects/Vehicles
Example: (from objects/Vehicles/Air/AichiVal-T/Weapons.con)
rem *** Aichival-TBombDummy ***
ObjectTemplate.Create FireArms Aichival-TBombRack
ObjectTemplate.SetNetworkableInfo PlaneFireArmInfo
ObjectTemplate.AiTemplate Aichival-TBombs
ObjectTemplate.VisibleDummyProjectileTemplate Aichival-TDummyTorpedo
ObjectTemplate.ProjectileTemplate AircraftTorpedo
ObjectTemplate.ProjectilePosition 0/-1/0
ObjectTemplate.MagSize 15
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 0
ObjectTemplate.RoundOfFire 0.1
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 10
ObjectTemplate.AmmoType 7
ObjectTemplate.SetInputFire c_PIAltFire
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.