WeaponActivate Property

Usage:
   WeaponTemplate.WeaponActivate name

Argument values:

argument 1:    PIMenuSelect1, PIMenuSelect2, PIMenuSelect3, PIMenuSelect4, PIMenuSelect5, PIMenuSelect6, PINone; most commonly PINone

Used in a total of 111 .con files: Aitemplates.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/HandWeapons/WalterP38/AI/Weapons.con)
   rem *** Add P38***
   WeaponTemplate.Create P38AI
   WeaponTemplate.Burst 0
   WeaponTemplate.Indirect 0
   WeaponTemplate.MinRange 0.0
   WeaponTemplate.MaxRange 60.0
   WeaponTemplate.WeaponActivate PIMenuSelect2
   WeaponTemplate.WeaponFire PIFire
   WeaponTemplate.SetStrength Infantry 3.0
   WeaponTemplate.SetStrength LightArmour 0.0
   WeaponTemplate.SetStrength HeavyArmour 0.0
   WeaponTemplate.SetStrength NavalArmour 0.0
   WeaponTemplate.SetStrength Submarine 0.0
   WeaponTemplate.SetStrength Air 0.0
   WeaponTemplate.SetSoundSphereRadius 80.0


Go to the WeaponTemplate properties list page, WeaponTemplate page, All Properties list, or Main scripting page.