Usage:
WeaponTemplate.Create
name
Argument values:
argument 1: | AA_BaseMainGun, AT25MainGun, AW52Bombs, AW52Rockets, AichiValBombs, AichiValMachineGun, Aichival-TBombs, Aichival-TMachineGun, B17Bombs, B17MachineGun, BF109Bombs, BF109MachineGun, BF110Bombs, BF110MachineGun, ... |
Description: The Create command is used to inform the scripting engine that a new AI weapon template object is going to be created. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.
Used in a total of 111 .con files: Aitemplates.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Air/AW52/Ai/Weapons.con)
rem *** Weaponory ***
rem * Rockets *
WeaponTemplate.Create AW52Rockets
WeaponTemplate.Burst 1
WeaponTemplate.Indirect 0
WeaponTemplate.MinRange 15.0
WeaponTemplate.MaxRange 400.0
WeaponTemplate.WeaponActivate PINone
WeaponTemplate.WeaponFire PIFire
WeaponTemplate.SetStrength Infantry 0.0
WeaponTemplate.SetStrength LightArmour 11.0
WeaponTemplate.SetStrength HeavyArmour 7.0
WeaponTemplate.SetStrength NavalArmour 0.0
WeaponTemplate.SetStrength Submarine 0.0
WeaponTemplate.SetStrength Air 4.0
Go to the WeaponTemplate properties list page, WeaponTemplate page, All Properties list, or Main scripting page.