animationSpeed


animationSpeed <speed>

Example:

In this example, the speed is set with a random number generator. The random number will be between 95 and 100.

rem *** Fx_SBD-6Fire ***
ObjectTemplate.create SpriteParticle Fx_SBD-6Fire
ObjectTemplate.timeToLive CRD_UNIFORM/0.8/0.8/0
ObjectTemplate.size CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.gravityModifier CRD_UNIFORM/-0.2/0/0
ObjectTemplate.sizeOverTime 0/1|100/1.79995
ObjectTemplate.texture e_FireEngine256
ObjectTemplate.initRotation CRD_NONE/0/180/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.rotationSpeed CRD_UNIFORM/10/0/0
ObjectTemplate.XYSizeRatioOverTime 0/1|100/1
ObjectTemplate.colorRGBAOverTime 0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0
ObjectTemplate.numAnimationFrames 16
ObjectTemplate.initAnimationFrame CRD_NONE/1/0/0
ObjectTemplate.animationSpeed CRD_NONE/95/100/0
ObjectTemplate.animationSpeedOverTime 0/1|100/0.200049

Valid object types

SpriteParticle