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animationSpeed
animationSpeed <speed>
Example:
In this example, the speed is set with a random number generator. The random number will be between 95 and 100.
rem *** Fx_SBD-6Fire ***
ObjectTemplate.
create
SpriteParticle
Fx_SBD-6Fire
ObjectTemplate.
timeToLive
CRD_UNIFORM/0.8/0.8/0
ObjectTemplate.
size
CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.
gravityModifier
CRD_UNIFORM/-0.2/0/0
ObjectTemplate.
sizeOverTime
0/1|100/1.79995
ObjectTemplate.
texture
e_FireEngine256
ObjectTemplate.
initRotation
CRD_NONE/0/180/0
ObjectTemplate.
destBlendMode
BMOne
ObjectTemplate.
rotationSpeed
CRD_UNIFORM/10/0/0
ObjectTemplate.
XYSizeRatioOverTime
0/1|100/1
ObjectTemplate.
colorRGBAOverTime
0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0
ObjectTemplate.
numAnimationFrames
16
ObjectTemplate.
initAnimationFrame
CRD_NONE/1/0/0
ObjectTemplate.
animationSpeed
CRD_NONE/95/100/0
ObjectTemplate.
animationSpeedOverTime
0/1|100/0.200049
Valid object types
SpriteParticle