Usage:
ObjectTemplate.SetAnimationState
string name
Argument values:
argument 1: | 0, 1, FlagBlow; most commonly FlagBlow |
argument 2: | [optional] Lb_Stand, Ub_StandAim |
Description: Allows you to set the animation used for the skeleton. The name specifies a .baf file located under the Animations folder. Normally used for specifying the flag animation (a single parameter) and the soldier default lower and upper body animations (two parameters, 0/1 and the name).
Related properties: CreateSkeleton, Geometry
Used in object types (and how often in each type): AnimatedBundle (4%)
Used in a total of 5 .con files: Commonsoldierdata.inc, Objects.con
Parent directories of these .con files: objects/Soldiers, objects/Items
Example: (from objects/Items/Flag/Objects.con)
ObjectTemplate.Create AnimatedBundle AnimatedFlag
ObjectTemplate.Geometry flagso_m1
ObjectTemplate.CreateSkeleton animations/flag.ske
ObjectTemplate.SetAnimationState FlagBlow
ObjectTemplate.LoadSoundScript Sounds/flag.ssc
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.