Usage:
ObjectTemplate.PassiveHeatIncrement
number
Argument values:
argument 1: | 0.0 |
Description: This property affects how much "heat" is generated when an object is not in use. It is used for the jetpack, to control fuel use when the jetpack is not being operated.
Related properties: ActiveHeatIncrement
Used in object types (always present 100% of the time): ActiveKitPart
Used in one .con file: objects/Items/GerEliteKit/Common/Objects.con
Example: (from objects/Items/GerEliteKit/Common/Objects.con)
ObjectTemplate.Create ActiveKitPart GermanElite_RocketPack
ObjectTemplate.Geometry GermanElite_rocketpack
ObjectTemplate.SetBoneName backpack
ObjectTemplate.SetCopyLinksCount 0
ObjectTemplate.SetActiveAcceleration 0/72/0
ObjectTemplate.SetPassiveAcceleration 0/7.7/0
ObjectTemplate.SetInAirAnimOverride GrenadeAxisFire
ObjectTemplate.BurstFrequency 30
ObjectTemplate.Damping 0.0
ObjectTemplate.SetTrigger PIAction
ObjectTemplate.AddToNegativeMask Climbing
ObjectTemplate.AddToNegativeMask Crouching
ObjectTemplate.AddToNegativeMask Swiming
ObjectTemplate.AddToNegativeMask Lying
ObjectTemplate.AddTemplate e_RocketPack
ObjectTemplate.AddTemplate e_RocketPackDefault
ObjectTemplate.DefaultEffectTemplate e_RocketPackDefault
rem ObjectTemplate.startEffectTemplate e_MustangFire
ObjectTemplate.ActiveHeatIncrement 2.25
rem ** I think PassiveHeatIncrement should be kept to 0.0 **
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.LoadSoundScript Sounds/RocketPack.ssc
ObjectTemplate.SetInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.