OverrideAirMovementInhibitations Property

Usage:
   ObjectTemplate.OverrideAirMovementInhibitations boolean

Argument values:

argument 1:    1; most commonly 1

Used in object types (always present 100% of the time): ActiveKitPart

Used in one .con file: objects/Items/GerEliteKit/Common/Objects.con

Example: (from objects/Items/GerEliteKit/Common/Objects.con)
   ObjectTemplate.Create ActiveKitPart GermanElite_RocketPack
   ObjectTemplate.Geometry GermanElite_rocketpack
   ObjectTemplate.SetBoneName backpack
   ObjectTemplate.SetCopyLinksCount 0
   ObjectTemplate.SetActiveAcceleration 0/72/0
   ObjectTemplate.SetPassiveAcceleration 0/7.7/0
   ObjectTemplate.SetInAirAnimOverride GrenadeAxisFire
   ObjectTemplate.BurstFrequency 30
   ObjectTemplate.Damping 0.0
   ObjectTemplate.SetTrigger PIAction
   ObjectTemplate.AddToNegativeMask Climbing
   ObjectTemplate.AddToNegativeMask Crouching
   ObjectTemplate.AddToNegativeMask Swiming
   ObjectTemplate.AddToNegativeMask Lying
   ObjectTemplate.AddTemplate e_RocketPack
   ObjectTemplate.AddTemplate e_RocketPackDefault
   ObjectTemplate.DefaultEffectTemplate e_RocketPackDefault
   rem ObjectTemplate.startEffectTemplate e_MustangFire
   ObjectTemplate.ActiveHeatIncrement 2.25
   rem ** I think PassiveHeatIncrement should be kept to 0.0 **
   ObjectTemplate.PassiveHeatIncrement 0.0
   ObjectTemplate.CoolingFactor 0.07
   ObjectTemplate.ActiveEffectPersistancePerFrame 0
   ObjectTemplate.LoadSoundScript Sounds/RocketPack.ssc
   ObjectTemplate.SetInAirAnims Lb_RocketeeringIdle Empty
   ObjectTemplate.OverrideAirMovementInhibitations 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.