CreateState Property

Usage:
   AnimationStateMachine.CreateState name

Argument values:

argument 1:    BigExplosion, DieShake, FaceAim1, FaceAim2, FaceAngry1, FaceAngry2, FaceBlink, FaceDead1, FaceDead2, FaceFire1, FaceFun1, FaceFun2, FaceHeal, FaceHit, FaceLook, FaceLook2, FaceLook3, FaceScream, FaceTalk, ...

This property is not a part of any defined type of object.

Used in a total of 23 .con files: Animationstates.con, Animationstatescamerashakes.con, Animationstateschangeweapon.con, Animationstatesclimb.con, Animationstatescrouching.con, Animationstatesdie.con, Animationstatesejectclip.con, Animationstatesexplosionfly.con, Animationstatesface.con, Animationstatesfireweapon.con, Animationstateshit.con, Animationstatesidle.con, Animationstatesjump.con, Animationstateslie.con, Animationstateslower.con, Animationstatesmisc.con, Animationstatesparachute.con, Animationstatesreload.con, Animationstatesrocketeering.con, Animationstatesshoot.con, Animationstatesswim.con, Animationstatesupper.con, Animationstatesvehicle.con

Parent directory of these .con files: Animations

Example: (from Animations/AnimationStatesLower.con)
   rem ***************************
   rem *** Lower body states ***
   rem ***************************
   AnimationStateMachine.CreateState Lb_Stand
   AnimationStateMachine.SetSoundTrigger c_SstStand
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PStandLower.baf 0.8 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.AddIdle Lb_StandRelax
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.CreateState Lb_StandRelax
   AnimationStateMachine.SetSoundTrigger c_SstStand
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PStandRelaxLower.baf 0.8 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.ReturnToState Lb_StandRelax
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   rem --- Walk ---
   AnimationStateMachine.CreateState Lb_WalkForward
   AnimationStateMachine.SetSoundTrigger c_SstWalk
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PWalkLower.baf 0.7 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle -9999 -0.5 Lb_WalkBackward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.5 1 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.5 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 3.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.06 7
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 0.5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6
   AnimationStateMachine.CreateState Lb_WalkBackward
   AnimationStateMachine.SetSoundTrigger c_SstWalk
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PWalkLower.baf -0.7 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle -9999 -0.5 Lb_WalkBackward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 3.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.06 7
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 0.5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6
   rem --- Run ---
   AnimationStateMachine.CreateState Lb_RunForward
   AnimationStateMachine.SetSoundTrigger c_SstRun
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PRunLower.baf 1.6 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_RunJump
   AnimationStateMachine.AddTransitionOne c_PIWalk 0.5 1 Lb_WalkForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 8.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.02 5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6
   AnimationStateMachine.CreateState Lb_RunBackward
   AnimationStateMachine.SetSoundTrigger c_SstRun
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PRunBackLower.baf -1.6 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_RunJumpBackward
   AnimationStateMachine.AddTransitionOne c_PIWalk 0.5 1 Lb_WalkBackward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 8.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.02 5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6
   rem DO NOT USE STOP ANIMATIONS!
   rem AnimationStateMachine.createState Lb_RunStop
   rem AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3PRunStopLower.baf 2 0
   rem AnimationStateMachine.addTransitionWhenDone Lb_Stand
   rem AnimationStateMachine.setMorphFactor 5.0
   rem --- Turn ---
   AnimationStateMachine.CreateState Lb_TurnLeft
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PTurnLower.baf 2 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.CreateState Lb_TurnRight
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PTurnLower.baf -2 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_StandJump
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   rem --- Strafe ---
   AnimationStateMachine.CreateState Lb_StrafeLeft
   AnimationStateMachine.SetSoundTrigger c_SstRun
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PRunLower.baf 1.6 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_RunJump
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 8.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.02 5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6
   AnimationStateMachine.CreateState Lb_StrafeRight
   AnimationStateMachine.SetSoundTrigger c_SstRun
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3PRunLower.baf 1.6 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Lb_RunJump
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.5 1 Lb_WalkForward
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
   AnimationStateMachine.ReturnToState Lb_Stand
   AnimationStateMachine.SetSpeed 1.0 1.0 1.0
   AnimationStateMachine.SetMorphFactor 2.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 8.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.02 5
   AnimationStateMachine.SetCameraShakeFadeIn 0 0.6


Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.