AddToLatestTransition Property

Usage:
   AnimationStateMachine.AddToLatestTransition string number boolean

Argument values:

argument 1:    c_PIWalk; most commonly c_PIWalk
argument 2:    0.5
argument 3:    1

This property is not a part of any defined type of object.

Used in a total of 2 .con files: Animationstateslower.con, Animationstatesupper.con

Parent directory of these .con files: Animations

Example: (from Animations/AnimationStatesUpper.con)
   rem ***************************
   rem *** Upper body states ***
   rem ***************************
   AnimationStateMachine.CreateState Ub_Stand
   AnimationStateMachine.addTransitionItem
   AnimationStateMachine.CreateState Ub_StandAim
   AnimationStateMachine.addTransitionItem
   rem
   rem *** ------- UPPER BODY ------
   rem
   rem
   rem *** Thompson
   rem
   AnimationStateMachine.CreateState Ub_StandThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PStandUpperThompson.baf 0.8 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1PStandThompson.baf 0.1 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardThompson
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftThompson
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Ub_StandJumpThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightThompson
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_TurnThompson
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.0001 1000 Ub_TurnThompson
   AnimationStateMachine.ReturnToState Ub_StandThompson
   AnimationStateMachine.SetMorphFactor 0.3
   include copyToallWeapons.inc Thompson
   AnimationStateMachine.CreateState Ub_TurnThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PRunUpperThompson.baf 1.6 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 0.7 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardThompson
   AnimationStateMachine.AddTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw 1 0.01 Ub_StrafeLeftThompson
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Ub_StandJumpThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightThompson
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 1 0.01 Ub_TurnThompson
   AnimationStateMachine.AddTransitionOne c_PIMouseLookX 0.01 1 Ub_TurnThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 2.0
   include copyToallWeapons.inc Thompson
   AnimationStateMachine.CreateState Ub_StandAimThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PStandAimUpperThompson.baf 0.8 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1PStandAimThompson.baf 0.1 1
   AnimationStateMachine.AddIdle Ub_IdleThompson1
   AnimationStateMachine.AddIdle Ub_IdleThompson2
   AnimationStateMachine.AddIdle Ub_IdleThompson3
   rem *** AnimationStateMachine.addIdle Ub_IdleThompson4
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardThompson
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftThompson
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Ub_StandJumpThompson
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.7
   include copyToallWeapons.inc Thompson
   rem --- Walk ----
   AnimationStateMachine.CreateState Ub_WalkForwardThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PWalkUpperThompson.baf 0.7 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardThompson
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardThompson
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Ub_StandJumpThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   AnimationStateMachine.CreateState Ub_WalkBackwardThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PWalkUpperThompson.baf -0.7 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf -0.5 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardThompson
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.AddTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardThompson
   AnimationStateMachine.AddToLatestTransition c_PIWalk 0.5 1
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   rem --- Run ----
   AnimationStateMachine.CreateState Ub_RunForwardThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PRunUpperThompson.baf 1.6 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 0.7 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardThompson
   AnimationStateMachine.AddTransitionOne c_PIAction 0.5 1 Ub_RunJumpThompson
   AnimationStateMachine.AddTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   AnimationStateMachine.CreateState Ub_RunBackwardThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PRunBackUpperThompson.baf -1.6 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf -0.7 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardThompson
   AnimationStateMachine.AddTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   rem --- Strafe ----
   AnimationStateMachine.CreateState Ub_StrafeLeftThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PRunUpperThompson.baf -1.6 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf -0.7 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   AnimationStateMachine.CreateState Ub_StrafeRightThompson
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PRunUpperThompson.baf 1.6 1
   AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 0.7 1
   AnimationStateMachine.AddTransitionOne c_PIFire 0.5 1 Ub_Fire
   AnimationStateMachine.AddTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
   AnimationStateMachine.AddTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightThompson
   AnimationStateMachine.ReturnToState Ub_StandAimThompson
   AnimationStateMachine.SetMorphFactor 0.5
   include copyToallWeapons.inc Thompson
   rem *** Animations to make the sprint in the Allies Grenade move.
   AnimationStateMachine.SetActiveState Ub_StandGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesStand
   AnimationStateMachine.SetActiveState Ub_StandAimGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesStand
   AnimationStateMachine.SetActiveState Ub_StrafeRightGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesRun
   AnimationStateMachine.SetActiveState Ub_StrafeLeftGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesRun
   AnimationStateMachine.SetActiveState Ub_RunForwardGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesRun
   AnimationStateMachine.SetActiveState Ub_RunBackwardGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesRun
   AnimationStateMachine.SetActiveState Ub_WalkForwardGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesWalk
   AnimationStateMachine.SetActiveState Ub_WalkBackwardGrenadeAllies
   AnimationStateMachine.SetOtherState c_AsmWeaponState WeaponGrenadeAlliesWalk
   AnimationStateMachine.CreateState WeaponGrenadeAlliesRun
   AnimationStateMachine.AddAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.45 c_AsmPlayLooping
   AnimationStateMachine.CreateState WeaponGrenadeAlliesWalk
   AnimationStateMachine.AddAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.0 c_AsmPlayLooping
   AnimationStateMachine.CreateState WeaponGrenadeAlliesStand
   AnimationStateMachine.AddAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesStand.baf 0.4 c_AsmPlayLooping


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