AddIdle Property

Usage:
   AnimationStateMachine.AddIdle name

Argument values:

argument 1:    FaceAngry1, FaceBlink, FaceLook2, FaceLook3, FaceTalk, FlagIdle1, FlagIdle2, Lb_ExplosionLandFront, Lb_StandRelax, Ub_CrouchIdleThompson1, Ub_CrouchIdleThompson2, Ub_CrouchIdleThompson3, Ub_ExplosionLandFront, ...

This property is not a part of any defined type of object.

Used in a total of 6 .con files: Animationstatescrouching.con, Animationstatesexplosionfly.con, Animationstatesface.con, Animationstateslower.con, Animationstatesmisc.con, Animationstatesupper.con

Parent directory of these .con files: Animations

Example: (from Animations/AnimationStatesFace.con)
   rem *** HMFreeze = 1
   AnimationStateMachine.CreateState HandSign_Freeze
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Freeze.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Come
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Come.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Medic
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Medic.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Shout
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Shout.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Down
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Down.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Roger
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Roger.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   AnimationStateMachine.CreateState HandSign_Negative
   AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Negative.baf 1 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 2.5
   AnimationStateMachine.AddTransitionWhenDone StopDummyState
   rem --- Dead-Hit ---
   AnimationStateMachine.CreateState FaceDead1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceDead01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.CreateState FaceDead2
   AnimationStateMachine.AddAnimation animations/Facial/USFaceDead02.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.CreateState FaceHit
   AnimationStateMachine.AddAnimation animations/Facial/USFaceHit.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   rem --- Shoot ---
   AnimationStateMachine.CreateState FaceAim1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceAim01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceAim2
   AnimationStateMachine.AddAnimation animations/Facial/USFaceAim02.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceFire1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceFire01.baf 1.0 c_AsmLooping
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   rem --- Idle ---
   AnimationStateMachine.CreateState FaceLook
   AnimationStateMachine.AddIdle FaceLook2
   AnimationStateMachine.AddIdle FaceBlink
   AnimationStateMachine.AddIdle FaceLook3
   AnimationStateMachine.AddIdle FaceBlink
   AnimationStateMachine.AddIdle FaceLook2
   AnimationStateMachine.AddIdle FaceLook3
   AnimationStateMachine.AddIdle FaceLook2
   AnimationStateMachine.AddIdle FaceTalk
   AnimationStateMachine.AddIdle FaceAngry1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceIdle60.baf 1.0 c_AsmLooping
   AnimationStateMachine.CreateState FaceBlink
   AnimationStateMachine.AddAnimation animations/Facial/USFaceBlink01.baf 1.2 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceLook2
   AnimationStateMachine.AddAnimation animations/Facial/USFacelook01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceLook3
   AnimationStateMachine.AddAnimation animations/Facial/USFaceIdle20.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   rem --- Other ---
   AnimationStateMachine.CreateState FaceHeal
   AnimationStateMachine.AddAnimation animations/Facial/USFaceHeal.baf 0.7 c_AsmLooping
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceFun1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceFun01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceFun2
   AnimationStateMachine.AddAnimation animations/Facial/USFaceFun02.baf 1.0 c_AsmLooping
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceAngry2
   AnimationStateMachine.AddAnimation animations/Facial/USFaceAGRR.baf 1.0 c_AsmLooping
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceScream
   AnimationStateMachine.AddAnimation animations/Facial/USFaceScream01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceAngry1
   AnimationStateMachine.AddAnimation animations/Facial/USFaceAngry01.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   AnimationStateMachine.CreateState FaceTalk
   AnimationStateMachine.AddAnimation animations/Facial/USFaceTalk.baf 1.0 c_AsmPlayOnce
   AnimationStateMachine.AddTransitionWhenDone FaceLook
   rem
   rem *** Speaking ****
   rem
   AnimationStateMachine.CreateState Face_blink
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Blink.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol ;
   AnimationStateMachine.CreateState Face_normal
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol _
   AnimationStateMachine.CreateState Face_normal_i
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_i.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol i
   AnimationStateMachine.CreateState Face_normal_e
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_e.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol e
   AnimationStateMachine.CreateState Face_normal_o
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_o.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol o
   AnimationStateMachine.CreateState Face_normal_m
   AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_m.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol m
   AnimationStateMachine.CreateState Face_angry
   AnimationStateMachine.AddAnimation animations/Facial/Speak_angry.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol -
   AnimationStateMachine.CreateState Face_angry_i
   AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_i.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol I
   AnimationStateMachine.CreateState Face_angry_e
   AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_e.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol E
   AnimationStateMachine.CreateState Face_angry_o
   AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_o.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol O
   AnimationStateMachine.CreateState Face_angry_m
   AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_m.baf 0.03 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 10.0
   AnimationStateMachine.AddSpeakConnectionSymbol M


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