Usage:
AnimationStateMachine.SetSpeed
number number number
Argument values:
argument 1: | range is 0 to 6.0; most commonly 1.0 |
argument 2: | range is 0 to 1; most commonly 0 |
argument 3: | range is 0 to 1; most commonly 0 |
This property is not a part of any defined type of object.
Used in a total of 11 .con files: Animationstatesclimb.con, Animationstatescrouching.con, Animationstatesexplosionfly.con, Animationstateshit.con, Animationstatesjump.con, Animationstateslie.con, Animationstateslower.con, Animationstatesparachute.con, Animationstatesrocketeering.con, Animationstatesswim.con, Animationstatesvehicle.con
Parent directory of these .con files: Animations
Example: (from Animations/AnimationStatesJump.con)
rem Jump
rem *** ------- LOWER BODY ------
rem
rem --- Jump ----
AnimationStateMachine.CreateState Lb_StandJump
AnimationStateMachine.SetSoundTrigger c_SstJump
AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3pJumpStandLower.baf 0.8 0
AnimationStateMachine.AddTransitionWhenDone Lb_Stand
AnimationStateMachine.SetSpeed 1 1 1
AnimationStateMachine.SetMorphFactor 4.0
AnimationStateMachine.CreateState Lb_RunJump
AnimationStateMachine.SetSoundTrigger c_SstJump
AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf 1.0 0
AnimationStateMachine.AddTransitionWhenDone Lb_RunForward
AnimationStateMachine.SetSpeed 1 1 1
AnimationStateMachine.SetMorphFactor 100.0
AnimationStateMachine.CreateState Lb_RunJumpBackward
AnimationStateMachine.SetSoundTrigger c_SstJump
AnimationStateMachine.AddAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf -1.2 0
AnimationStateMachine.AddTransitionWhenDone Lb_RunBackward
AnimationStateMachine.SetSpeed 1 1 1
AnimationStateMachine.SetMorphFactor 50.0
rem
rem *** ------- UPPER BODY ------
rem
AnimationStateMachine.CreateState Ub_StandJumpThompson
AnimationStateMachine.SetOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3pJumpStandUpperThompson.baf 0.8 0
AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 0.4 1
AnimationStateMachine.AddTransitionWhenDone Ub_StandAimThompson
AnimationStateMachine.SetSpeed 1 1 1
AnimationStateMachine.SetMorphFactor 4.0
include copyToallWeapons.inc Thompson
AnimationStateMachine.CreateState Ub_RunJumpThompson
AnimationStateMachine.SetOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.AddAnimation Animations/StandWalkRun/3p/Thompson/3PJumpRunUpperThompson.baf 1 0
AnimationStateMachine.AddAnimation Animations/StandWalkRun/1p/Thompson/1pRunThompson.baf 1.2 1
AnimationStateMachine.AddTransitionWhenDone Ub_RunForwardThompson
AnimationStateMachine.SetMorphFactor 100.0
Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.