SetActiveState Property

Usage:
   AnimationStateMachine.SetActiveState name

Argument values:

argument 1:    Ub_CrouchGewehr43_zf4, Ub_CrouchK98Sniper, Ub_CrouchNo4Sniper, Ub_CrouchRaiseWeaponGrenadeAllies, Ub_FireBar1918, Ub_FireBazooka, Ub_FireBinoculars, Ub_FireBrenLMG, Ub_FireColt, Ub_FireDP, Ub_FireExpPack, ...

Description: This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state only. This property does not switch to the selected state, but simply makes it active so that it may be altered. It is used for setting properties for player animations, such as throwing grenades, running, etc.

Related properties: CreateState, AddTransitionOne, Set1pAnimationSpeed, Set3pAnimationSpeed

This property is not a part of any defined type of object.

Used in a total of 7 .con files: Animationstatescamerashakes.con, Animationstatescamerashakesmod.con, Animationstateschangeweapon.con, Animationstatesidle.con, Animationstatesreload.con, Animationstatesshoot.con, Animationstatesupper.con

Parent directory of these .con files: Animations

Example: (from Animations/AnimationStatesCameraShakes.con)
   rem
   rem ** Hit, Die, Explosion etc.
   rem
   AnimationStateMachine.CreateState BigExplosion
   AnimationStateMachine.SetCameraShakePitch 0 2 300.0
   AnimationStateMachine.SetCameraShakeRoll 0 0.8 200.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.7 400.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.8 500.0
   AnimationStateMachine.SetCameraShakeFadeOut 0 1.2
   AnimationStateMachine.CreateState SmallExplosion
   AnimationStateMachine.SetCameraShakeUpDown 0 0 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0 10
   AnimationStateMachine.SetCameraShakePitch 0 1 100.0
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.3 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.2 300.0
   AnimationStateMachine.SetCameraShakeFadeOut 0 2.0
   AnimationStateMachine.CreateState HitShake
   AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
   AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
   AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
   AnimationStateMachine.CreateState DieShake
   AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
   AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
   AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
   rem
   rem ** Weapons ****
   rem
   rem *** bazooka, panzershreck
   AnimationStateMachine.SetActiveState Ub_FireBazooka
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_LieFireBazooka
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_FirePanzershreck
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_LieFirePanzershreck
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   rem *** colt, walter
   AnimationStateMachine.SetActiveState Ub_FireWalterP38
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireWalterP38
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_FireColt
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireColt
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   rem *** grenade
   AnimationStateMachine.SetActiveState Ub_FireGrenadeAllies
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAllies
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_FireGrenadeAxis
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAxis
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   rem *** Thompson, Mp40, MP18
   AnimationStateMachine.SetActiveState Ub_FireThompson
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireThompson
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_FireMp40
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireMp40
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_FireMp18
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireMp18
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   rem *** Sg44, Bar1918, DP, Type99
   AnimationStateMachine.SetActiveState Ub_FireBar1918
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireBar1918
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireSg44
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireSg44
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireDP
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireDP
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireType99
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireType99
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   rem *** riffle
   AnimationStateMachine.SetActiveState Ub_FireNo4
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireNo4
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_FireK98
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireK98
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   rem ** Sniper weapons
   AnimationStateMachine.SetActiveState Ub_FireNo4Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_LieFireNo4Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_StandAimNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_CrouchNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_LieNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_FireK98Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_LieFireK98Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_StandAimK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_CrouchK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_LieK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_FireJohnsonLMG
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireJohnsonLMG
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   rem *** stationary machineguns *****
   AnimationStateMachine.CreateState FireMachineGunShake
   AnimationStateMachine.SetCameraShakeTimeToShake 0 0.1
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0


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