Usage:
AnimationStateMachine.SetActiveState
name
Argument values:
argument 1: | Ub_CrouchGewehr43_zf4, Ub_CrouchK98Sniper, Ub_CrouchNo4Sniper, Ub_CrouchRaiseWeaponGrenadeAllies, Ub_FireBar1918, Ub_FireBazooka, Ub_FireBinoculars, Ub_FireBrenLMG, Ub_FireColt, Ub_FireDP, Ub_FireExpPack, ... |
Description: This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state only. This property does not switch to the selected state, but simply makes it active so that it may be altered. It is used for setting properties for player animations, such as throwing grenades, running, etc.
Related properties: CreateState, AddTransitionOne, Set1pAnimationSpeed, Set3pAnimationSpeed
This property is not a part of any defined type of object.
Used in a total of 7 .con files: Animationstatescamerashakes.con, Animationstatescamerashakesmod.con, Animationstateschangeweapon.con, Animationstatesidle.con, Animationstatesreload.con, Animationstatesshoot.con, Animationstatesupper.con
Parent directory of these .con files: Animations
Example: (from Animations/AnimationStatesCameraShakes.con)
rem
rem ** Hit, Die, Explosion etc.
rem
AnimationStateMachine.CreateState BigExplosion
AnimationStateMachine.SetCameraShakePitch 0 2 300.0
AnimationStateMachine.SetCameraShakeRoll 0 0.8 200.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.7 400.0
AnimationStateMachine.SetCameraShakeUpDown 0 0.8 500.0
AnimationStateMachine.SetCameraShakeFadeOut 0 1.2
AnimationStateMachine.CreateState SmallExplosion
AnimationStateMachine.SetCameraShakeUpDown 0 0 15
AnimationStateMachine.SetCameraShakeLeftRight 0 0 10
AnimationStateMachine.SetCameraShakePitch 0 1 100.0
AnimationStateMachine.SetCameraShakeRoll 0 0.5 100.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.3 100.0
AnimationStateMachine.SetCameraShakeUpDown 0 0.2 300.0
AnimationStateMachine.SetCameraShakeFadeOut 0 2.0
AnimationStateMachine.CreateState HitShake
AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
AnimationStateMachine.CreateState DieShake
AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
rem
rem ** Weapons ****
rem
rem *** bazooka, panzershreck
AnimationStateMachine.SetActiveState Ub_FireBazooka
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
AnimationStateMachine.SetCameraShakeUpDown 0 1 500
AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
AnimationStateMachine.SetCameraShakeFadeOut 0 3
AnimationStateMachine.SetActiveState Ub_LieFireBazooka
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
AnimationStateMachine.SetCameraShakeUpDown 0 1 500
AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
AnimationStateMachine.SetCameraShakeFadeOut 0 3
AnimationStateMachine.SetActiveState Ub_FirePanzershreck
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
AnimationStateMachine.SetCameraShakeUpDown 0 1 500
AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
AnimationStateMachine.SetCameraShakeFadeOut 0 3
AnimationStateMachine.SetActiveState Ub_LieFirePanzershreck
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
AnimationStateMachine.SetCameraShakeUpDown 0 1 500
AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
AnimationStateMachine.SetCameraShakeFadeOut 0 3
rem *** colt, walter
AnimationStateMachine.SetActiveState Ub_FireWalterP38
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_LieFireWalterP38
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_FireColt
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_LieFireColt
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
rem *** grenade
AnimationStateMachine.SetActiveState Ub_FireGrenadeAllies
AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
AnimationStateMachine.SetCameraShakePitch 0 0 900.0
AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAllies
AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
AnimationStateMachine.SetCameraShakePitch 0 0 900.0
AnimationStateMachine.SetActiveState Ub_FireGrenadeAxis
AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
AnimationStateMachine.SetCameraShakePitch 0 0 900.0
AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAxis
AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
AnimationStateMachine.SetCameraShakePitch 0 0 900.0
rem *** Thompson, Mp40, MP18
AnimationStateMachine.SetActiveState Ub_FireThompson
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
AnimationStateMachine.SetActiveState Ub_LieFireThompson
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
AnimationStateMachine.SetActiveState Ub_FireMp40
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
AnimationStateMachine.SetActiveState Ub_LieFireMp40
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
AnimationStateMachine.SetActiveState Ub_FireMp18
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
AnimationStateMachine.SetActiveState Ub_LieFireMp18
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
rem *** Sg44, Bar1918, DP, Type99
AnimationStateMachine.SetActiveState Ub_FireBar1918
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_LieFireBar1918
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_FireSg44
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_LieFireSg44
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_FireDP
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_LieFireDP
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_FireType99
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_LieFireType99
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
rem *** riffle
AnimationStateMachine.SetActiveState Ub_FireNo4
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_LieFireNo4
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_FireK98
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
AnimationStateMachine.SetActiveState Ub_LieFireK98
AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.SetCameraShakeFadeOut 0 8
rem ** Sniper weapons
AnimationStateMachine.SetActiveState Ub_FireNo4Sniper
AnimationStateMachine.SetCameraShakePitch 0 2.0 10
AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
AnimationStateMachine.SetActiveState Ub_LieFireNo4Sniper
AnimationStateMachine.SetCameraShakePitch 0 2.0 10
AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
AnimationStateMachine.SetActiveState Ub_StandAimNo4Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_CrouchNo4Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_LieNo4Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_FireK98Sniper
AnimationStateMachine.SetCameraShakePitch 0 2.0 10
AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
AnimationStateMachine.SetActiveState Ub_LieFireK98Sniper
AnimationStateMachine.SetCameraShakePitch 0 2.0 10
AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
AnimationStateMachine.SetActiveState Ub_StandAimK98Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_CrouchK98Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_LieK98Sniper
AnimationStateMachine.clearAllIdles
AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
AnimationStateMachine.SetActiveState Ub_FireJohnsonLMG
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
AnimationStateMachine.SetActiveState Ub_LieFireJohnsonLMG
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
rem *** stationary machineguns *****
AnimationStateMachine.CreateState FireMachineGunShake
AnimationStateMachine.SetCameraShakeTimeToShake 0 0.1
AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.