StayAsDestroyed Property

Usage:
   ObjectTemplate.StayAsDestroyed boolean

Argument values:

argument 1:    1; most commonly 1

Used in object types (and how often in each type): Bundle (1%)

Used in one .con file: objects/MOVE_FILES/window_M1/Objects.con

Example: (from objects/MOVE_FILES/window_M1/Objects.con)
   ObjectTemplate.Create Bundle Window_m1
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.SetHasCollisionPhysics 1
   ObjectTemplate.SetHasResponsePhysics 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Maxhitpoints 1
   ObjectTemplate.Hitpoints 1
   ObjectTemplate.Material 41
   ObjectTemplate.AddArmorEffect 0 e_ExplWindow 0/0/0
   ObjectTemplate.ExplosionDamage 0
   ObjectTemplate.StayAsDestroyed 1
   ObjectTemplate.NoCollisionsAsDestroyed 1
   ObjectTemplate.AddTemplate lodWindow


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.