Usage:
ObjectTemplate.GearUpEngineInput
number
Argument values:
argument 1: | 0.8 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetGearUpEngineInput.
Related properties: Acceleration, GearDownEngineInput, GearDownHeight
Used in object types (and how often in each type): LandingGear (31%)
Used in a total of 4 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/MiG21/Objects.con)
rem *** MiG21_LandingGearL ***
ObjectTemplate.Create LandingGear MiG21_LandingGearL
rem ObjectTemplate.loadSoundScript ../Common/Sounds/LandingGear.ssc
ObjectTemplate.Geometry Ve_Mig21_LGear_M1
rem ObjectTemplate.networkableInfo MiG21_wing_info
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate MiG21_LeftWheelPivot
ObjectTemplate.SetPosition 0.076/-1.116/-0.013
ObjectTemplate.SetRotation 45/0/0
rem ObjectTemplate.addTemplate MiG21_WheelLeft
rem ObjectTemplate.setPosition -0.198/-1.112/-0.053
rem -------------------------------------
ObjectTemplate.MaxRotation 0/0/90
ObjectTemplate.MaxSpeed 0/0/50
ObjectTemplate.Acceleration 0/0/80
ObjectTemplate.GearDownHeight 25
rem ObjectTemplate.gearUpHeight 26
ObjectTemplate.GearDownEngineInput 0.55
ObjectTemplate.GearUpEngineInput 0.8
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.