SetTeam Property

Usage:
   Object.SetTeam number

Argument values:

argument 1:    range is 0 to 2; most commonly 1

Description: Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activated.

Used in a total of 142 .con files: Objectivespawners.con, Objectspawns.con, Objectspawnsallied.con, Objectspawnsaxis.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/GuadalCanal/TDM/ObjectSpawns.con)
   rem removed for precache: if v_arg1 == host
   rem ----- Host
   rem ----------------------------------------------------------------------------
   rem*****************************************
   rem **** AXIS BASE1 *****
   rem ****************************************
   Object.Create ScoutCarSpawner
   Object.Absoluteposition 2216.07/91.907/1298.94
   Object.Rotation 0/0.336133/1.52588e-005
   Object.SetOSId 1
   Object.SetTeam 1


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