SetUserRandomStartTime Property

Usage:
   AnimationStateMachine.SetUserRandomStartTime name

Argument values:

argument 1:    true; most commonly true

This property is not a part of any defined type of object.

Used in one .con file: Animations/Animationstatesmisc.con

Example: (from Animations/AnimationStatesMisc.con)
   rem *** Flags ***
   AnimationStateMachine.CreateState FlagBlow
   AnimationStateMachine.AddAnimation animations/Flag/FlagBlow.baf 0.8 c_AsmLooping
   AnimationStateMachine.SetMorphFactor 3.0
   AnimationStateMachine.SetUserRandomStartTime true
   AnimationStateMachine.AddIdle FlagIdle1
   AnimationStateMachine.AddIdle FlagIdle2
   AnimationStateMachine.CreateState FlagIdle1
   AnimationStateMachine.AddAnimation animations/Flag/FlagIdle1.baf 0.8 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 3.0
   AnimationStateMachine.AddTransitionWhenDone FlagBlow
   AnimationStateMachine.CreateState FlagIdle2
   AnimationStateMachine.AddAnimation animations/Flag/FlagIdle2.baf 0.8 c_AsmPlayOnce
   AnimationStateMachine.SetMorphFactor 3.0
   AnimationStateMachine.AddTransitionWhenDone FlagBlow


Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.