Usage:
AnimationStateMachine.AddSpeakConnectionSymbol
name
Argument values:
argument 1: | -, ;, E, I, M, O, _, e, i, m, o |
This property is not a part of any defined type of object.
Used in one .con file: Animations/Animationstatesface.con
Example: (from Animations/AnimationStatesFace.con)
rem *** HMFreeze = 1
AnimationStateMachine.CreateState HandSign_Freeze
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Freeze.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Come
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Come.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Medic
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Medic.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Shout
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Shout.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Down
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Down.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Roger
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Roger.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
AnimationStateMachine.CreateState HandSign_Negative
AnimationStateMachine.AddAnimation animations/3P_NoWeapon/Handsignals/3pHandSign_Negative.baf 1 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 2.5
AnimationStateMachine.AddTransitionWhenDone StopDummyState
rem --- Dead-Hit ---
AnimationStateMachine.CreateState FaceDead1
AnimationStateMachine.AddAnimation animations/Facial/USFaceDead01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.CreateState FaceDead2
AnimationStateMachine.AddAnimation animations/Facial/USFaceDead02.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.CreateState FaceHit
AnimationStateMachine.AddAnimation animations/Facial/USFaceHit.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
rem --- Shoot ---
AnimationStateMachine.CreateState FaceAim1
AnimationStateMachine.AddAnimation animations/Facial/USFaceAim01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceAim2
AnimationStateMachine.AddAnimation animations/Facial/USFaceAim02.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceFire1
AnimationStateMachine.AddAnimation animations/Facial/USFaceFire01.baf 1.0 c_AsmLooping
AnimationStateMachine.AddTransitionWhenDone FaceLook
rem --- Idle ---
AnimationStateMachine.CreateState FaceLook
AnimationStateMachine.AddIdle FaceLook2
AnimationStateMachine.AddIdle FaceBlink
AnimationStateMachine.AddIdle FaceLook3
AnimationStateMachine.AddIdle FaceBlink
AnimationStateMachine.AddIdle FaceLook2
AnimationStateMachine.AddIdle FaceLook3
AnimationStateMachine.AddIdle FaceLook2
AnimationStateMachine.AddIdle FaceTalk
AnimationStateMachine.AddIdle FaceAngry1
AnimationStateMachine.AddAnimation animations/Facial/USFaceIdle60.baf 1.0 c_AsmLooping
AnimationStateMachine.CreateState FaceBlink
AnimationStateMachine.AddAnimation animations/Facial/USFaceBlink01.baf 1.2 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceLook2
AnimationStateMachine.AddAnimation animations/Facial/USFacelook01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceLook3
AnimationStateMachine.AddAnimation animations/Facial/USFaceIdle20.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
rem --- Other ---
AnimationStateMachine.CreateState FaceHeal
AnimationStateMachine.AddAnimation animations/Facial/USFaceHeal.baf 0.7 c_AsmLooping
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceFun1
AnimationStateMachine.AddAnimation animations/Facial/USFaceFun01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceFun2
AnimationStateMachine.AddAnimation animations/Facial/USFaceFun02.baf 1.0 c_AsmLooping
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceAngry2
AnimationStateMachine.AddAnimation animations/Facial/USFaceAGRR.baf 1.0 c_AsmLooping
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceScream
AnimationStateMachine.AddAnimation animations/Facial/USFaceScream01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceAngry1
AnimationStateMachine.AddAnimation animations/Facial/USFaceAngry01.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
AnimationStateMachine.CreateState FaceTalk
AnimationStateMachine.AddAnimation animations/Facial/USFaceTalk.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.AddTransitionWhenDone FaceLook
rem
rem *** Speaking ****
rem
AnimationStateMachine.CreateState Face_blink
AnimationStateMachine.AddAnimation animations/Facial/Speak_Blink.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol ;
AnimationStateMachine.CreateState Face_normal
AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol _
AnimationStateMachine.CreateState Face_normal_i
AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_i.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol i
AnimationStateMachine.CreateState Face_normal_e
AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_e.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol e
AnimationStateMachine.CreateState Face_normal_o
AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_o.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol o
AnimationStateMachine.CreateState Face_normal_m
AnimationStateMachine.AddAnimation animations/Facial/Speak_Normal_m.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol m
AnimationStateMachine.CreateState Face_angry
AnimationStateMachine.AddAnimation animations/Facial/Speak_angry.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol -
AnimationStateMachine.CreateState Face_angry_i
AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_i.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol I
AnimationStateMachine.CreateState Face_angry_e
AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_e.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol E
AnimationStateMachine.CreateState Face_angry_o
AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_o.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol O
AnimationStateMachine.CreateState Face_angry_m
AnimationStateMachine.AddAnimation animations/Facial/Speak_angry_m.baf 0.03 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 10.0
AnimationStateMachine.AddSpeakConnectionSymbol M
Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.