HOW TO CREATE A MOD IN BATTLEFIELD: 1942

Updated: October 11th 2003

 

In this tutorial, you will learn how to create a new mod for Battlefield.

  1. Run the program ModWizard.exe included in the developers kit Tools folder.
2.

For this tutorial we are going to leave the default settings as they are shown in this image:

 

3.

Press the Finish button and you will be shown a dialog similar to this one. If you are instead shown a dialog that states "Mod with this name already exists", you will need to specify a new name for the mod or delete the mod folder that already exists with that name from your Battlefield/Mods/ directory.

 

4.

Take note of the location of your new mod's directory and browse to that location with windows explorer. You can now press the OK button to have your new mod created. From now on I will assume that your mod's name is "My_Mod".

 

5.

Below is a view of My_Mod in windows explorer:

 

6.

You can see folders named "Objects" and "Texture", those folders are regular files that you can freely edit. To allow the game to use those files when your mod is active you need to package the files into what is called an RFA archive file. To do this we need to browse to the /My_Mod/Archives directory where you will find PackRFA.exe.

 

7.

Double click on PackRFA.exe, you will see something similar to this image below:

 

8.

You will see on the right a drop down list with the folder names of "Objects" and "Textures" listed. You can create additional folders along side of "Objects" and "Textures" and they will be listed the next time you run PackRFA.exe. Press "Pack Folder" to pack the currently selected item from that listbox to a .rfa archive file. You can also press the ALL button to pack all items listed to their respective .rfa archive file.

 

9.

You can now test the mod by loading up Battlefield and under "CUSTOM GAME" choose "My Mod" from the list and press the "ACTIVATE" button. Because we included sample files from the Mod Wizard you will find the Colt Pistol turned into a rapid-fire machine gun with many additional rounds of ammunition per magazine.

 

 

-- End of Tutorial --