HOW TO ADD EDIT HAND WEAPONS IN BATTLEFIELD: 1942

Updated: October 11th 2003

 

In this tutorial, you will learn how to modify skeletons and create animtaion

Requirements:
- You have already completed the tutorial on creating a mod with the Mod Wizard.
- 3DS Max 5.

  1. Install the 3dsmax toolset from the mod developer's kit by running the 3dsmax toolset installer program.

2.

Load up 3dsmax and you will find a new menu named "Battlefield Tools", choose RFA Tools from the Battlefield Tools menu.

3.

Choose Open .rfa from the File menu

4.

Browse to the /mods/bf1942 folder. The "bf1942" folder has Battlefield's data files for a normal game.

5.

Choose "animation.rfa" and press Open.



6.

Select the file Colt.ske. This file is the colt pistol weapon's skeleton. From the Extract menu choose Selected.



7.

Select the My_Mod folder in the Browse for Folder dialog and press OK.

8.

In 3dsmax choose Skeleton and Skin from the Battlefield Tools menu


9.

Press the Import (.ske) button under Skeleton Inport with IsWeapon checked, and As Boxes checked. Then browse to my_mod/archives/animations/ and select and open the file Colt.ske



10.

Import the .sm models of the colt pistol parts from my_mod and rename the parts to the same names used by the skeleton bones. The names are case sensitive. Then save that scene file with a name. With this scene file still open with the bones, choose file->Replace and select the scene file that has the renamed colt pistol parts. Select all objects for replacing and press ok.



11.

With the acutal models in place you will see something like the screen below:



12.

Animate the object named "mantel" using position and rotation. (Only the position and rotation values can be animated for this game)
Then choose Animation from the Battlefield Tools menu.



13.

Have Is Weapon checked and Use Active Segment checked, then with the mantel part selected, press Export Single .Baf. Note that only selected objects will have animation exported.



14.

Save the file as ColtReload.baf in My_Mod's folder location as shown below:



15.

In /my_mod/archives/ run PackRfa.exe, select animations from the folder drop down list and press the Pack Folder button.



16.

Here is how the new colt reloading animation looks in game (Fire off some rounds and press the "R" key to reload the weapon):

 

   
  -- End of Tutorial --