| HOW TO ADD
                          EDIT HAND WEAPONS IN BATTLEFIELD: 1942  Updated: October 11th 2003   | 
                 
                  | In 
                      this tutorial, you will learn how to modify skeletons and 
                      create animtaion  Requirements:- You have already completed the tutorial on creating a 
                      mod with the Mod Wizard.
 - 3DS Max 5.
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                  |  | 1. | Install 
                    the 3dsmax toolset from the mod developer's kit by running 
                    the 3dsmax toolset installer program. 
 
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                  | 2. | Load
                        up 3dsmax and you will find a new menu named "Battlefield 
                      Tools", choose RFA Tools from the Battlefield Tools menu.
 
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                  | 3. | Choose 
                      Open .rfa from the File menu
 
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                  | 4. | Browse
                        to the /mods/bf1942 folder. The "bf1942" folder has Battlefield's
                        data files for a normal game.
 
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                  | 5. | Choose "animation.rfa" and
                        press Open.  
 
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                  | 6. | Select 
                      the file Colt.ske. This file is the colt pistol weapon's 
                      skeleton. From the Extract menu choose Selected.  
 
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                  | 7. | Select 
                      the My_Mod folder in the Browse for Folder dialog and press 
                  OK. | 
                 
                  | 8. | In 
                      3dsmax choose Skeleton and Skin from the Battlefield Tools 
                      menu   
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                  | 9. | Press 
                      the Import (.ske) button under Skeleton Inport with IsWeapon 
                      checked, and As Boxes checked. Then browse to my_mod/archives/animations/ 
                      and select and open the file Colt.ske  
 
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                  | 10. | Import
                        the .sm models of the colt pistol parts from my_mod and
                        rename the parts to the same names used by the skeleton
                        bones. The names are case sensitive. Then save that scene
                        file with a name. With this scene file still open with
                        the
                      bones, choose file->Replace and select the scene file
                      that has the renamed colt pistol parts. Select all objects
                      for replacing and press ok.  
 
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                  | 11. | With 
                      the acutal models in place you will see something like the 
                      screen below:  
 
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                  | 12. | Animate
                        the object named "mantel" using position and
                        rotation. (Only the position and rotation values can
                        be animated for
                      this game)Then choose Animation from the Battlefield Tools menu.
  
 
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                  | 13. | Have 
                      Is Weapon checked and Use Active Segment checked, then with 
                      the mantel part selected, press Export Single .Baf. Note 
                      that only selected objects will have animation exported.  
 
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                  | 14. | Save 
                      the file as ColtReload.baf in My_Mod's folder location as 
                      shown below:  
 
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                  | 15. | In 
                      /my_mod/archives/ run PackRfa.exe, select animations from 
                      the folder drop down list and press the Pack Folder button.  
 
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                  | 16. | Here
                        is how the new colt reloading animation looks in game
                        (Fire
                      off some rounds and press the "R" key to reload
                      the weapon): 
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                  |  |  | 
                 
                  |  | -- 
                    End of Tutorial -- |