HOW TO EDIT TEXTURES IN BATTLEFIELD: 1942

Updated: October 11th 2003

 

In this tutorial, you will learn how to modify textures for Battlefield

Textures for Battlefield are stored primarily in the textures.rfa archive. The two major formats in use are .dds and .tga.
You can download tools to convert to and from the .dds (DXTC) format from this webpage:
http://developer.nvidia.com/object/ps_texture_compression_plugin.html
A simple method for saving and loading .dds files is to download the Photoshop plug-in available from the previously stated webpage and use Photoshop's file>open and file>save menu commands with the .dds DXTC format selected as the image type. This is the method I will be using in tutorial below.

Requirements:
- You have already completed the tutorial on creating a mod with the Mod Wizard.
- You own a copy of Adobe Photoshop.

  1. Install the plug-in for dds textures to C:\Program Files\Adobe\Photoshop\Plug-Ins\File Formats\dds.8bi
2.

Load up Photoshop and from the File menu choose Open, then browse to the Texture folder of My_Mod.

 

3.

Open the file named "SampleTexture.dds"

 

4.

Here you see the file "SampleTexture.dds" loaded into Photoshop:

 

5.

From the File menu choose Save As...

 

6.

Type in "Colt_o.dds" as the File name and press the Save button

 

7.

Have these settings set shown in the image below and press the Save button.

 

8.

Here is the colt pistol with it's modifed texture in game:

 

   
 

-- End of Tutorial --