DamageGrid
Secret Weapons attack effectiveness: The Calliope tank projectiles
are the same as bazooka rounds (which is why they stink against infantry).
The Natter, Horton HO229 flying wing, and Armstrong Whitworth AW-52
aircraft have rockets that act like the heavy bombs in the B17, which
are each equivalent to an exppack. The K98 rifle grenade has the
same effect as a normal grenade. The T95 heavy allied tank has the
same shell as a defgun and destroyer. The SturmTiger's projectile
is the same as a battleship's "fat" projectile (material 209). The
commando and elite knives kill in a stab to any part of the body.
When thrown, they kill in one hit to anywhere above the waist. The
Goblin's machineguns are like most every other airplane's machinegun.
The Gewehr 42's ammo does the same damage that a Sg 44 does. Similarly,
the Sten has the same ammo as other Medic's guns, the Bren LMG has
the same ammo as the BAR (but its effectiveness starts to decrease
at 50 yards, and drops to half at 100 yards), and the Gewehr 43 has
the same as a K98. The flak panzer, you'll be shocked to find, shoots
the same rounds as every other flak gun. The Wasserfall explosion
kills infantry it hits, can damage jeeps and APCs but not tanks,
and is most effective against aircraft engines; however, the "body" of
the rocket itself appears to cause collision damage to tanks. The
shotgun shoots a pentagonal pattern of 5 pellets and kills with 2
pellets to the head, or 4 to the trunk, or 6 to the legs; it is also
effective against motorcycles, jeeps, and planes, but nothing else.
Secret Weapons defense effectiveness: Here's the new hitpoint
rundown. In the air: C47 takes 250 HP; AW52 takes 160; Horton takes
60; Goblin takes 40; Natter takes 15 (!); Wasserfall Rocket takes
10. On the ground: SturmTiger takes 100 (like a regular Tiger);
Flakpanzer takes 70; LVT-2 Allied Amphibious takes 65; Schwimmwagen
jeep takes 50 (same as a regular jeep); the motorcycles take 40.
Inflatable boats (at Peenemünde and Telemark) take 50 HP and
defend like the stronger APC armor (material 45). The Wasserfall
launching station takes 50 hitpoints and defends with material
45 (like armor on an APC). The jetpack itself (when not in use)
takes 100 and defends like a plane engine. Objectives: Eagle's
Nest door and safe both take 500 HP (this translates to 7 exppacks
each); Essen fuel silos take 600 HP (which translates to about
15 exppacks, since you can't place the exppacks close to the center
of these); the Hellendoorn V2s take 600 HP each; the Kbely Airfield
UFOs take 675 HP each; the Mimoyecques vents each take 550 HP;
the Telemark Turbines take 675 HP each.
Changes going from version 1.31 to 1.4: DICE's release
notes state that bayonet damage has increased, but it has not actually
changed, due to a bug in hooking up the damage model. The sniper
rifle now reloads as fast as the engineer's rifle did in 1.31,
i.e. it now reloads in 1.6 seconds instead of 3 seconds. Machineguns
are less potent against planes: hitting in the engine causes 12.5%
less damage, hitting the wings causes 25% less damage, hitting
the tail causes 10% less damage. The Tiger tank now has 125 hitpoints;
it used to have 100 (note that this fact is not reflected in the
tables that follow). A minor inconsistency, that the K98 could
damage jeeps and the No.4 could not, has been corrected; now both
can. Flak's computed damage values have not changed, but whatever
is inside its radius of 20 meters gets hit with full damage by
the exploding shell; it used to be that damage fell off with distance.
Grenades and exppacks no longer can launch people into the air.
There are new assault rifles: the DP 1928 Russian assault rifle
has a little less zoom-in, but has exactly the same deviation as
a BAR. The Type 99 Japanese assault rifle is also like a BAR in
many ways. However, like a medic's gun, its damage starts to drop
off at 50 meters, going to a minimum of half damage above 100 meters.
To compensate, it has somewhat less deviation when aiming and when
moving. It also has a little less zoom-in than the BAR.
What is listed here is the maximum damage for a weapon. Splash
damage usually drops off with the distance from impact, the exceptions
being for flak and landmines. Weapons such as the Breda, medics'
guns, and pistols drop off with range. Also, the angle at which
a shot hits an armored surface matters: dead on gives full damage,
a glancing angle does less (it's the cosine of the angle compared
to the surface normal). For weapons with splash, look at the defense
material list at the very bottom of this page - this material is
the one used as the defense when doing splash damage; ignore the
location-specific material.
|
40
head |
41
trunk |
42
limbs |
43
kubel |
45
jeep [SPLASH] |
46
arty/APC |
47
arty/APC |
50
tank rear [SPLASH] |
51
tank side |
52
tank front |
53
tiger side |
54
tiger front |
55
sub [ship SPLASH] |
56
under water |
57
turret [sub SPLASH] |
58
destroyer |
59
battleship |
60
engines [SPLASH] |
61
wings |
63
tail |
66
wood deck |
defender's typical hitpoints: |
30 |
30 |
30 |
50 |
50 |
50 |
50 |
100 |
100 |
100 |
100 |
100 |
200 |
500 |
200 |
300 |
500 |
100 |
100 |
130 |
600 |
defender's hitpoints: |
121
M3GrantCannonProjectile |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
40 ( 1.3) |
32 ( 1.6) |
28 ( 1.8) |
24 ( 2.1) |
24 ( 4.2) |
16 ( 6.3) |
12 ( 8.3) |
12 ( 8.3) |
8 ( 12.5) |
16 ( 12.5) |
8 ( 62.5) |
8 ( 25.0) |
4 ( 75.0) |
4 (125.0) |
160 ( 0.6) |
160 ( 0.6) |
160 ( 0.8) |
|
121
M3GrantCannonProjectile |
122
M3GrantGunProjectile |
50 ( 0.6) |
25 ( 1.2) |
12.5 ( 2.4) |
5 ( 10.0) |
5 ( 10.0) |
5 ( 10.0) |
5 ( 10.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12.5 ( 8.0) |
12.5 ( 8.0) |
12.5 ( 10.4) |
0 |
122
M3GrantGunProjectile |
123
M11-39Projectile |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
40 ( 1.3) |
32 ( 1.6) |
28 ( 1.8) |
24 ( 2.1) |
24 ( 4.2) |
16 ( 6.3) |
12 ( 8.3) |
12 ( 8.3) |
8 ( 12.5) |
16 ( 12.5) |
8 ( 62.5) |
8 ( 25.0) |
8 ( 37.5) |
8 ( 62.5) |
160 ( 0.6) |
160 ( 0.6) |
160 ( 0.8) |
|
123
M11-39Projectile |
124
M11-39GunProjectile |
50 ( 0.6) |
25 ( 1.2) |
12.5 ( 2.4) |
5 ( 10.0) |
5 ( 10.0) |
5 ( 10.0) |
|
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12.5 ( 8.0) |
12.5 ( 8.0) |
12.5 ( 10.4) |
0 |
124
M11-39GunProjectile |
125
M3gmcProjectile |
130 ( 0.2) |
130 ( 0.2) |
130 ( 0.2) |
65 ( 0.8) |
52 ( 1.0) |
45.5 ( 1.1) |
39 ( 1.3) |
130 ( 0.8) |
65 ( 1.5) |
52 ( 1.9) |
32.5 ( 3.1) |
19.5 ( 5.1) |
52 ( 3.8) |
26 ( 19.2) |
26 ( 7.7) |
13 ( 23.1) |
13 ( 38.5) |
260 ( 0.4) |
260 ( 0.4) |
260 ( 0.5) |
|
125
M3gmcProjectile |
126
SturmGeschutzProjectile |
110 ( 0.3) |
110 ( 0.3) |
110 ( 0.3) |
55 ( 0.9) |
44 ( 1.1) |
38.5 ( 1.3) |
33 ( 1.5) |
110 ( 0.9) |
55 ( 1.8) |
44 ( 2.3) |
27.5 ( 3.6) |
11 ( 9.1) |
44 ( 4.5) |
22 ( 22.7) |
22 ( 9.1) |
11 ( 27.3) |
11 ( 45.5) |
220 ( 0.5) |
220 ( 0.5) |
220 ( 0.6) |
|
126
SturmGeschutzProjectile |
127
MosquitoProjectile |
40 ( 0.8) |
40 ( 0.8) |
20 ( 1.5) |
8 ( 6.3) |
8 ( 6.3) |
8 ( 6.3) |
8 ( 6.3) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 ( 6.3) |
16 ( 6.3) |
16 ( 8.1) |
0 |
127
MosquitoProjectile |
128
BF110Projectile |
40 ( 0.8) |
40 ( 0.8) |
20 ( 1.5) |
8 ( 6.3) |
8 ( 6.3) |
8 ( 6.3) |
8 ( 6.3) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 ( 6.3) |
16 ( 6.3) |
16 ( 8.1) |
0 |
128
BF110Projectile |
129
Pak40Projectile |
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
50 ( 1.0) |
40 ( 1.3) |
35 ( 1.4) |
30 ( 1.7) |
100 ( 1.0) |
50 ( 2.0) |
40 ( 2.5) |
25 ( 4.0) |
10 ( 10.0) |
40 ( 5.0) |
20 ( 25.0) |
20 ( 10.0) |
10 ( 30.0) |
10 ( 50.0) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
|
129
Pak40Projectile |
130
M3GrantCannonProjectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
130
M3GrantCannonProjectile/splash |
131
M11-39Projectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
131
M11-39Projectile/splash |
132
M3gmcProjectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
132
M3gmcProjectile/splash |
133
SturmGeschutzProjectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
133
SturmGeschutzProjectile/splash |
134
Pak40Projectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
134
Pak40Projectile/splash |
199
YamatoProjectile/splash |
0 |
0 |
0 |
2 ( 25.0) |
10 ( 5.0) |
8 ( 6.3) |
6 ( 8.3) |
|
|
|
|
|
|
|
|
|
|
20 ( 5.0) |
20 ( 5.0) |
10 ( 13.0) |
|
199
YamatoProjectile/splash |
200
CalliopeProjectile/splash |
25 ( 1.2) |
15 ( 2.0) |
10 ( 3.0) |
20 ( 2.5) |
5 ( 10.0) |
5 ( 10.0) |
5 ( 10.0) |
1 (100.0) |
1 (100.0) |
1 (100.0) |
1 (100.0) |
1 (100.0) |
0 |
0 |
0 |
0 |
0 |
|
|
|
|
200
CalliopeProjectile/splash |
201
WespeProjectile/splash |
200 ( 0.1) |
200 ( 0.1) |
200 ( 0.1) |
150 ( 0.3) |
60 ( 0.8) |
60 ( 0.8) |
60 ( 0.8) |
50 ( 2.0) |
50 ( 2.0) |
50 ( 2.0) |
50 ( 2.0) |
50 ( 2.0) |
0 |
0 |
0 |
0 |
0 |
300 ( 0.3) |
300 ( 0.3) |
|
|
201
WespeProjectile/splash |
202
FighterBomb/splash |
70 ( 0.4) |
20 ( 1.5) |
20 ( 1.5) |
100 ( 0.5) |
80 ( 0.6) |
40 ( 1.3) |
40 ( 1.3) |
60 ( 1.7) |
5 ( 20.0) |
5 ( 20.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 ( 1.0) |
100 ( 1.0) |
|
|
202
FighterBomb/splash |
203
|
70 ( 0.4) |
20 ( 1.5) |
20 ( 1.5) |
100 ( 0.5) |
80 ( 0.6) |
40 ( 1.3) |
40 ( 1.3) |
60 ( 1.7) |
5 ( 20.0) |
5 ( 20.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 ( 1.0) |
100 ( 1.0) |
|
|
203
|
204
HeavyBomberBomb/splash |
240 ( 0.1) |
80 ( 0.4) |
80 ( 0.4) |
40 ( 1.3) |
60 ( 0.8) |
50 ( 1.0) |
40 ( 1.3) |
70 ( 1.4) |
16 ( 6.3) |
12 ( 8.3) |
8 ( 12.5) |
5 ( 20.0) |
0 |
0 |
0 |
0 |
0 |
80 ( 1.3) |
60 ( 1.7) |
|
0 |
204
HeavyBomberBomb/splash |
205
K98RifleGrenadeProjectile/splash |
120 ( 0.3) |
40 ( 0.8) |
40 ( 0.8) |
20 ( 2.5) |
30 ( 1.7) |
25 ( 2.0) |
20 ( 2.5) |
20 ( 5.0) |
8 ( 12.5) |
6 ( 16.7) |
4 ( 25.0) |
2.5 ( 40.0) |
0 |
0 |
0 |
0 |
0 |
40 ( 2.5) |
30 ( 3.3) |
|
0 |
205
K98RifleGrenadeProjectile/splash |
206
T34-85Projectile/splash |
80 ( 0.4) |
80 ( 0.4) |
80 ( 0.4) |
30 ( 1.7) |
|
|
|
|
|
|
|
|
|
|
|
|
|
50 ( 2.0) |
50 ( 2.0) |
|
|
206
T34-85Projectile/splash |
207
TigerProjectile/splash |
32 ( 0.9) |
32 ( 0.9) |
32 ( 0.9) |
2.8 ( 17.9) |
|
|
|
|
|
|
|
|
|
|
|
|
|
20 ( 5.0) |
20 ( 5.0) |
|
|
207
TigerProjectile/splash |
208
YamatoMediumProjectile/splash |
96 ( 0.3) |
96 ( 0.3) |
96 ( 0.3) |
64 ( 0.8) |
64 ( 0.8) |
0 |
0 |
48 ( 2.1) |
0 |
48 ( 2.1) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
80 ( 1.3) |
80 ( 1.3) |
|
|
208
YamatoMediumProjectile/splash |
209
YamatoFatProjectile/splash |
120 ( 0.3) |
96 ( 0.3) |
120 ( 0.3) |
80 ( 0.6) |
80 ( 0.6) |
40 ( 1.3) |
0 |
40 ( 2.5) |
24 ( 4.2) |
24 ( 4.2) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
80 ( 1.3) |
80 ( 1.3) |
|
|
209
YamatoFatProjectile/splash |
210
KnifeProjectile |
32 ( 0.9) |
16 ( 1.9) |
8 ( 3.8) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
210
KnifeProjectile |
212
EliteKnifeProjectile |
40 ( 0.8) |
40 ( 0.8) |
40 ( 0.8) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
212
EliteKnifeProjectile |
213
ZeroProjectile |
32 ( 0.9) |
32 ( 0.9) |
32 ( 0.9) |
24 ( 2.1) |
24 ( 2.1) |
16 ( 3.1) |
8 ( 6.3) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 ( 4.2) |
16 ( 6.3) |
2 ( 65.0) |
|
213
ZeroProjectile |
214
ColtProjectile |
17.5 ( 1.7) |
10 ( 3.0) |
5 ( 6.0) |
1.5 ( 33.3) |
1 ( 50.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2.5 ( 40.0) |
1.75 ( 57.1) |
0.5 (260.0) |
0 |
214
ColtProjectile |
215
P38Projectile |
17.5 ( 1.7) |
10 ( 3.0) |
5 ( 6.0) |
1.5 ( 33.3) |
1 ( 50.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2.5 ( 40.0) |
1.75 ( 57.1) |
0.5 (260.0) |
0 |
215
P38Projectile |
216
MachinegunProjectile |
15 ( 2.0) |
9 ( 3.3) |
5 ( 6.0) |
2.5 ( 20.0) |
3 ( 16.7) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1.25 ( 80.0) |
1 (100.0) |
0.5 (260.0) |
|
216
MachinegunProjectile |
217
Mp40Projectile |
15 ( 2.0) |
9 ( 3.3) |
5 ( 6.0) |
2.5 ( 20.0) |
2.5 ( 20.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 ( 50.0) |
1.25 ( 80.0) |
0.5 (260.0) |
0 |
217
Mp40Projectile |
218
no4Projectile |
50 ( 0.6) |
20 ( 1.5) |
10 ( 3.0) |
1.5 ( 33.3) |
5 ( 10.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 ( 20.0) |
3 ( 33.3) |
1.5 ( 86.7) |
0 |
218
no4Projectile |
219
k98Projectile |
50 ( 0.6) |
20 ( 1.5) |
10 ( 3.0) |
1.5 ( 33.3) |
5 ( 10.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 ( 20.0) |
3 ( 33.3) |
1.5 ( 86.7) |
0 |
219
k98Projectile |
222
barProjectile |
22.5 ( 1.3) |
14.4 ( 2.1) |
9 ( 3.3) |
4.5 ( 11.1) |
2.7 ( 18.5) |
0.9 ( 55.6) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3.6 ( 27.8) |
2.25 ( 44.4) |
0.9 (144.4) |
0 |
222
barProjectile |
223
sg44Projectile |
18.9 ( 1.6) |
11.2 ( 2.7) |
7 ( 4.3) |
3.5 ( 14.3) |
2.1 ( 23.8) |
0.7 ( 71.4) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2.8 ( 35.7) |
1.75 ( 57.1) |
0.7 (185.7) |
0 |
223
sg44Projectile |
224
SBD-T_Gun_Projectile |
28 ( 1.1) |
17.5 ( 1.7) |
5.6 ( 5.4) |
2.1 ( 23.8) |
2.8 ( 17.9) |
2.45 ( 20.4) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12.25 ( 8.2) |
10.5 ( 9.5) |
6.3 ( 20.6) |
0 |
224
SBD-T_Gun_Projectile |
225
Tracer_Projectile |
20 ( 1.5) |
10 ( 3.0) |
4 ( 7.5) |
1.25 ( 40.0) |
2 ( 25.0) |
1.75 ( 28.6) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8.75 ( 11.4) |
7.5 ( 13.3) |
4.5 ( 28.9) |
0 |
225
Tracer_Projectile |
226
CalliopeProjectile |
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
30 ( 1.7) |
100 ( 0.5) |
50 ( 1.0) |
25 ( 2.0) |
100 ( 1.0) |
35 ( 2.9) |
26 ( 3.8) |
19 ( 5.3) |
13 ( 7.7) |
9 ( 22.2) |
30 ( 16.7) |
10 ( 20.0) |
0 |
0 |
300 ( 0.3) |
300 ( 0.3) |
150 ( 0.9) |
30 ( 20.0) |
226
CalliopeProjectile |
227
|
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
30 ( 1.7) |
100 ( 0.5) |
50 ( 1.0) |
25 ( 2.0) |
100 ( 1.0) |
35 ( 2.9) |
18 ( 5.6) |
20 ( 5.0) |
8.5 ( 11.8) |
50 ( 4.0) |
30 ( 16.7) |
10 ( 20.0) |
0 |
0 |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
30 ( 20.0) |
227
|
228
YamatoProjectile |
50 ( 0.6) |
50 ( 0.6) |
15 ( 2.0) |
10 ( 5.0) |
20 ( 2.5) |
17.5 ( 2.9) |
15 ( 3.3) |
7.5 ( 13.3) |
6 ( 16.7) |
5 ( 20.0) |
2.5 ( 40.0) |
1 (100.0) |
2 (100.0) |
1 (500.0) |
0.5 (400.0) |
0.25 (1200.0) |
0 |
17.5 ( 5.7) |
12.5 ( 8.0) |
7.5 ( 17.3) |
|
228
YamatoProjectile |
230
LandmineProjectile |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
|
|
|
230
LandmineProjectile |
232
LandmineProjectile/splash |
0 |
0 |
0 |
120 ( 0.4) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
3000 ( 0.0) |
600 ( 0.3) |
600 ( 0.8) |
600 ( 0.3) |
600 ( 0.5) |
600 ( 0.8) |
3000 ( 0.0) |
3000 ( 0.0) |
|
|
232
LandmineProjectile/splash |
236
T34-85Projectile |
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
50 ( 1.0) |
60 ( 0.8) |
35 ( 1.4) |
30 ( 1.7) |
100 ( 1.0) |
50 ( 2.0) |
40 ( 2.5) |
25 ( 4.0) |
10 ( 10.0) |
40 ( 5.0) |
20 ( 25.0) |
20 ( 10.0) |
10 ( 30.0) |
10 ( 50.0) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
|
236
T34-85Projectile |
237
PanzerIVProjectile |
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
70 ( 0.7) |
60 ( 0.8) |
35 ( 1.4) |
30 ( 1.7) |
100 ( 1.0) |
50 ( 2.0) |
40 ( 2.5) |
25 ( 4.0) |
10 ( 10.0) |
40 ( 5.0) |
20 ( 25.0) |
20 ( 10.0) |
10 ( 30.0) |
10 ( 50.0) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
|
237
PanzerIVProjectile |
238
T34Projectile |
130 ( 0.2) |
130 ( 0.2) |
130 ( 0.2) |
130 ( 0.4) |
130 ( 0.4) |
104 ( 0.5) |
78 ( 0.6) |
156 ( 0.6) |
91 ( 1.1) |
52 ( 1.9) |
39 ( 2.6) |
26 ( 3.8) |
130 ( 1.5) |
104 ( 4.8) |
65 ( 3.1) |
65 ( 4.6) |
65 ( 7.7) |
260 ( 0.4) |
260 ( 0.4) |
195 ( 0.7) |
52 ( 11.5) |
238
T34Projectile |
239
TigerProjectile |
44 ( 0.7) |
44 ( 0.7) |
44 ( 0.7) |
110 ( 0.5) |
110 ( 0.5) |
88 ( 0.6) |
66 ( 0.8) |
132 ( 0.8) |
77 ( 1.3) |
44 ( 2.3) |
33 ( 3.0) |
22 ( 4.5) |
44 ( 4.5) |
22 ( 22.7) |
22 ( 9.1) |
11 ( 27.3) |
11 ( 45.5) |
220 ( 0.5) |
220 ( 0.5) |
165 ( 0.8) |
|
239
TigerProjectile |
240
PriestProjectile |
140 ( 0.2) |
140 ( 0.2) |
140 ( 0.2) |
70 ( 0.7) |
70 ( 0.7) |
42 ( 1.2) |
28 ( 1.8) |
70 ( 1.4) |
56 ( 1.8) |
42 ( 2.4) |
28 ( 3.6) |
21 ( 4.8) |
56 ( 3.6) |
42 ( 11.9) |
28 ( 7.1) |
21 ( 14.3) |
14 ( 35.7) |
140 ( 0.7) |
140 ( 0.7) |
140 ( 0.9) |
28 ( 21.4) |
240
PriestProjectile |
241
WespeProjectile |
200 ( 0.1) |
200 ( 0.1) |
200 ( 0.1) |
100 ( 0.5) |
100 ( 0.5) |
80 ( 0.6) |
60 ( 0.8) |
100 ( 1.0) |
80 ( 1.3) |
60 ( 1.7) |
40 ( 2.5) |
30 ( 3.3) |
80 ( 2.5) |
60 ( 8.3) |
40 ( 5.0) |
30 ( 10.0) |
20 ( 25.0) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
40 ( 15.0) |
241
WespeProjectile |
242
FighterBomb |
40 ( 0.8) |
40 ( 0.8) |
40 ( 0.8) |
100 ( 0.5) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.5) |
150 ( 0.7) |
100 ( 1.0) |
50 ( 4.0) |
40 ( 12.5) |
30 ( 6.7) |
20 ( 15.0) |
10 ( 50.0) |
200 ( 0.5) |
200 ( 0.5) |
|
60 ( 10.0) |
242
FighterBomb |
244
|
40 ( 0.8) |
40 ( 0.8) |
40 ( 0.8) |
100 ( 0.5) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.5) |
150 ( 0.7) |
100 ( 1.0) |
50 ( 4.0) |
40 ( 12.5) |
30 ( 6.7) |
20 ( 15.0) |
10 ( 50.0) |
200 ( 0.5) |
200 ( 0.5) |
|
60 ( 10.0) |
244
|
248
DepthCharge/splash |
0 |
0 |
0 |
|
|
|
|
|
|
|
|
|
|
|
100 ( 2.0) |
|
|
|
|
|
|
248
DepthCharge/splash |
250
Torpedo |
120 ( 0.3) |
120 ( 0.3) |
120 ( 0.3) |
100 ( 0.5) |
80 ( 0.6) |
70 ( 0.7) |
60 ( 0.8) |
100 ( 1.0) |
80 ( 1.3) |
80 ( 1.3) |
20 ( 5.0) |
10 ( 10.0) |
140 ( 1.4) |
80 ( 6.3) |
60 ( 3.3) |
40 ( 7.5) |
40 ( 12.5) |
300 ( 0.3) |
300 ( 0.3) |
300 ( 0.4) |
20 ( 30.0) |
250
Torpedo |
252
YamatoMediumProjectile |
60 ( 0.5) |
60 ( 0.5) |
60 ( 0.5) |
100 ( 0.5) |
100 ( 0.5) |
100 ( 0.5) |
80 ( 0.6) |
120 ( 0.8) |
100 ( 1.0) |
80 ( 1.3) |
60 ( 1.7) |
30 ( 3.3) |
60 ( 3.3) |
40 ( 12.5) |
30 ( 6.7) |
20 ( 15.0) |
15 ( 33.3) |
200 ( 0.5) |
200 ( 0.5) |
200 ( 0.7) |
60 ( 10.0) |
252
YamatoMediumProjectile |
254
YamatoFatProjectile |
100 ( 0.3) |
100 ( 0.3) |
100 ( 0.3) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.3) |
200 ( 0.3) |
120 ( 0.8) |
100 ( 1.0) |
80 ( 1.3) |
60 ( 1.7) |
50 ( 2.0) |
80 ( 2.5) |
60 ( 8.3) |
50 ( 4.0) |
40 ( 7.5) |
30 ( 16.7) |
1500 ( 0.1) |
1500 ( 0.1) |
|
40 ( 15.0) |
254
YamatoFatProjectile |
256
DP 1928 |
16.74 ( 1.8) |
9.92 ( 3.0) |
6.2 ( 4.8) |
3.1 ( 16.1) |
1.86 ( 26.9) |
0.62 ( 80.6) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2.48 ( 40.3) |
1.55 ( 64.5) |
0.62 (209.7) |
0 |
256
DP 1928 |
256
WasserFallProjectile |
40 ( 0.8) |
40 ( 0.8) |
40 ( 0.8) |
30 ( 1.7) |
30 ( 1.7) |
20 ( 2.5) |
10 ( 5.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
120 ( 0.8) |
80 ( 1.3) |
10 ( 13.0) |
0 |
256
WasserFallProjectile |
257
EliteKnifeThrowProjectile |
40 ( 0.8) |
40 ( 0.8) |
8 ( 3.8) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
257
EliteKnifeThrowProjectile |
259
ShotgunProjectile |
15 ( 2.0) |
9 ( 3.3) |
5 ( 6.0) |
2.5 ( 20.0) |
2.5 ( 20.0) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 ( 50.0) |
1.25 ( 80.0) |
0.5 (260.0) |
0 |
259
ShotgunProjectile |
|
40
head |
41
trunk |
42
limbs |
43
kubel |
45
jeep [SPLASH] |
46
arty/APC |
47
arty/APC |
50
tank rear [SPLASH] |
51
tank side |
52
tank front |
53
tiger side |
54
tiger front |
55
sub [ship SPLASH] |
56
under water |
57
turret [sub SPLASH] |
58
destroyer |
59
battleship |
60
engines [SPLASH] |
61
wings |
63
tail |
66
wood deck |
Weapon Material IDs
These are derived from the various weapons files. The italicized
names are the weapons that use the projectiles. They're displayed
so you can find things like the Breda, which uses BAR bullets. Some
names should not be taken too seriously, like the bayonets are actually
knives but are associated with guns. For bayonets, instead look for
the names ending with StabArm (which are all Material 210).
Weapons names that appear in parentheses are weapons that are partially
defined, but have no damage modifiers (and so cannot actually damage
anything).
121: M3GrantCannonProjectile, M3GrantCannon
122: M3GrantGunProjectile, M3GrantGun
123: M11-39Projectile, M11-39Cannon
124: M11-39GunProjectile, M11-39GunLeft, M11-39GunRight
125: M3gmcProjectile, M3gmcGunBarrel
126: SturmGeschutzProjectile, SturmGeschutzGunBarrel
127: MosquitoProjectile, C47Projectile, C47Guns, MosquitoGuns
128: BF110Projectile, BF110Guns
129: Pak40Projectile, AT25Projectile, AT25Gun, Pak40Gun
130: M3GrantCannonProjectile/splash, M3GrantCannon
131: M11-39Projectile/splash, M11-39Cannon
132: M3gmcProjectile/splash, M3gmcGunBarrel
133: SturmGeschutzProjectile/splash, SturmGeschutzGunBarrel
134: Pak40Projectile/splash, AT25Projectile/splash, AT25Gun, Pak40Gun
199: YamatoProjectile/splash, AA_POW_Projectile/splash, Flak38_Projectile/splash,
FlakPanzerProjectile/splash, AA_Allies_Projectile/splash, AA_Allies_GunBarrel, AA_POW_GunBarrel2, FlakPanzerGunBarrel, YamatoSmall1Cannon, YamatoSmall2Cannon, flak38_gun_fire
200: CalliopeProjectile/splash, BazookaProjectile/splash, Bazooka, Panzershreck, Sherman_T34CalliopeBundle
201: WespeProjectile/splash, PriestProjectile/splash, KatyushaRocket/splash, KatyushaFireArmsBundle, PriestCannon, WespeCannon
202: FighterBomb/splash, DiveBomberBomb/splash, AW52BombDummy, AichiValBombRack, BF109BombRack, BF110BombRack, C47BombRack, CorsairBombDummy, MosquitoBombRack, MustangBombDummy, SBDBombRack, SpitfireBombDummy, StukaBombRack, Yak9BombDummy, ZeroBombDummy
204: HeavyBomberBomb/splash, NatterProjectile/splash, HO229RocketProjectile/splash,
AW52RocketProjectile/splash, ExpPackProjectile/splash, AW52RocketsDummy, B17BombRack, ExpPack, HO229RocketsDummy, NatterGuns
205: K98RifleGrenadeProjectile/splash, GrenadeAxisProjectile/splash, GrenadeAlliesProjectile/splash, GrenadeAllies, GrenadeAxis, K98RifleGrenade
206: T34-85Projectile/splash, Sherman_T34Projectile/splash, ShermanProjectile/splash,
PanzerIVProjectile/splash, Chi-ha_Projectile/splash, Chi-ha_GunBarrel, PanzerIVGunBarrel, ShermanGunBarrel, Sherman_T34GunBarrel, T34-85GunBarrel
207: TigerProjectile/splash, T34Projectile/splash, M10Projectile/splash, M10Cannon, T34GunBarrel, TigerGunBarrel
208: YamatoMediumProjectile/splash, HatsuzukiProjectile/splash, FletcherProjectile/splash,
T95Projectile/splash, Defgun_Projectile/splash, DefgunGunBarrel, HatsuzukiGun, T95GunBarrel, YamatoMediumCannon, fletcher_GunBarrel
209: YamatoFatProjectile/splash, POWProjectile/splash, SturmTigerProjectile/splash, PrinceOW_CannonPipes2, PrinceOW_CannonPipes4, SturmTigerGunBarrel, YamatoFatCannon
210: KnifeProjectile, KnifeAllies, KnifeAxis
212: EliteKnifeProjectile, CommandoKnifeProjectile, CommandoKnifeStab, EliteKnifeStab
213: ZeroProjectile, Yak9Projectile, StukaProjectile, SpitfireProjectile, SBD-TProjectile,
SBDProjectile, MustangProjectile, HO229Projectile, GoblinProjectile, CorsairProjectile,
BF109Projectile, Aichival-TProjectile, AichiValProjectile, AichiValGuns, Aichival-TGuns, BF109Guns, CorsairGuns, GoblinGuns, HO229Guns, MustangGuns, SBD-TGuns, SBDGuns, SpitfireGuns, StukaGuns, Yak9Guns, ZeroGuns
214: ColtProjectile, Colt
215: P38Projectile, WalterP38
216: MachinegunProjectile, GunProjectile, RifleProjectile, ThomsonProjectile, Thompson
217: Mp40Projectile, Mp18, Mp40, Stengun
218: no4Projectile, No4, No4Bayonet, No4Sniper
219: k98Projectile, Gewehr43_zf4, K98, K98Bayonet, K98Sniper
222: barProjectile, Bar1918, Breda, BrenLMG, Type99
223: sg44Projectile, Gewehr42, Sg44
224: SBD-T_Gun_Projectile, SBD_Gun_Projectile, B17_GunT_Projectile, B17_GunB_Projectile,
Browning_Projectile, B17_MG1_FB, B17_MG2_FB, Browning, Browning_Air, Browning_unlimited, Coaxial_browning, SBD-6_guns, SBD-T6_guns
225: Tracer_Projectile, mg42_Projectile, Coaxial_MG42, FlakPanzer_MG42, MG42, MG42_Air, MG42_unlimited
226: CalliopeProjectile, BazookaProjectile, Bazooka, Panzershreck, Sherman_T34CalliopeBundle
228: YamatoProjectile, AA_POW_Projectile, DepthCharge, Flak38_Projectile, FlakPanzerProjectile,
AA_Allies_Projectile, AA_Allies_GunBarrel, AA_POW_GunBarrel2, DepthChargeLauncher, FlakPanzerGunBarrel, YamatoSmall1Cannon, YamatoSmall2Cannon, flak38_gun_fire
230: LandmineProjectile, Landmine
232: LandmineProjectile/splash, Landmine
236: T34-85Projectile, Sherman_T34Projectile, ShermanProjectile, ShermanGunBarrel, Sherman_T34GunBarrel, T34-85GunBarrel
237: PanzerIVProjectile, Chi-ha_Projectile, Chi-ha_GunBarrel, PanzerIVGunBarrel
238: T34Projectile, M10Projectile, M10Cannon, T34GunBarrel
239: TigerProjectile, TigerGunBarrel
240: PriestProjectile, KatyushaRocket, HeavyBomberBomb, B17BombRack, KatyushaFireArmsBundle, PriestCannon
241: WespeProjectile, WespeCannon
242: FighterBomb, DiveBomberBomb, NatterProjectile, HO229RocketProjectile,
AW52RocketProjectile, AW52BombDummy, AW52RocketsDummy, AichiValBombRack, BF109BombRack, BF110BombRack, C47BombRack, CorsairBombDummy, HO229RocketsDummy, MosquitoBombRack, MustangBombDummy, NatterGuns, SBDBombRack, SpitfireBombDummy, StukaBombRack, Yak9BombDummy, ZeroBombDummy
248: DepthCharge/splash, DepthChargeLauncher
250: Torpedo, AircraftTorpedo, Aichival-TBombRack, SBD-TBombDummy, TorpedTubBundle, none
252: YamatoMediumProjectile, HatsuzukiProjectile, FletcherProjectile, T95Projectile,
Defgun_Projectile, DefgunGunBarrel, HatsuzukiGun, T95GunBarrel, YamatoMediumCannon, fletcher_GunBarrel
254: YamatoFatProjectile, POWProjectile, SturmTigerProjectile, PrinceOW_CannonPipes2, PrinceOW_CannonPipes4, SturmTigerGunBarrel, YamatoFatCannon
256: WasserFallProjectile, DPProjectile, DP, WasserFallGuns
257: EliteKnifeThrowProjectile, BayonetProjectile, CommandoKnifeThrowProjectile, CommandoKnife, EliteKnife, K98BayonetStabFireArm, No4BayonetStabFireArm
259: ShotgunProjectile, Shotgun
Direct Hit Defense Material IDs
These are derived from opening up the collision meshes of objects and looking
at the materials assigned to the various faces. This is an ongoing process searching
these out, so don't trust all these values.
40: Soldier (Head)
41: Soldier (Body)
42: Soldier (Arms/Legs)
43: Kubelwagen (Hood/Lower Front)
44: (unused)
45: Willy (All), Kubelwagen (most of Body), Landing Crafts (All)
46: Halftracks (Sides/Rear), Katyusha (Body), Wespe (Turret), Priest (Back/Upper
Sides)
47: Halftracks (Hood), Priest (Top Front)
48: (unused)
49: (unused)
50: Sherman (Rear), Chi-Ha (Top/Rear), Flak Gun (All), Panzer IV (Top/Rear),
T34-85 (Top/Rear)
51: Sherman (Side/Top/Tracks), Halftracks (Tracks/Wheels), Tiger (Rear/Tracks)
Chi-Ha (Side), M10 (Top/Back/Tracks), Panzer IV (Sides/Tracks), T34 (Top/Rear/Tracks),
T34-85 (Sides/Tracks), Wespe (Front/Tracks), Priest (Bottom Front/Tracks)
52: Sherman (Front), Chi-Ha (Front), Panzer IV (Front), T34-85 (Front)
53: Tiger (Top/Side), Defgun (All), M10 (Sides), T34 (Sides)
54: Tiger (Front), M10 (Front), T34 (Front)
55: Submarine (Hull)
56: Ships (Underwater), Submarine (Conning Tower)
57: Destroyer (Turret)
58: Destroyer (Hull/Super)
59: Battleship (Hull/Super), Carrier (Hull/Super)
60: Mustang/Corsair/Spitfire/Yak9/Ju87/Zero/B109 (Engines/Cockpit), Zero (Fuselage),
SBD (All)
61: Most Planes (Wings), Mustang (Tail)
62: Mustang (Wings), B17 (Tail)
63: AichiVal/Stuka (Cockpit), Most Planes (Tails)
64: (unused)
65: (unused)
66: Ships (Wooden Decks)
This information is summarized in more precise (and lengthier) fashion in
this table:
|
Unarmored |
Armor |
Ship |
Airplane |
Wooden Deck |
|
43 |
45
(splash) |
46 |
47 |
50
(splash) |
51 |
52 |
53 |
54 |
55
(splash) |
56 |
57
(splash) |
58 |
59 |
60
(splash) |
61 |
63 |
66 |
Kubelwagen |
front hood, front upper sides |
all else |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Willy Jeep |
|
all |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Katyusha |
|
|
all |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Priest |
|
|
all else |
front |
|
tracks |
|
|
|
|
|
|
|
|
|
|
|
|
Wespe |
|
|
all else |
bottom front |
|
front top, tracks |
|
|
|
|
|
|
|
|
|
|
|
|
APCs (except M3 GMC) |
|
|
all else |
front, hood |
|
tracks |
|
|
|
|
|
|
|
|
|
|
|
|
M3 GMC |
|
|
lower front, all else |
upper front, hood |
|
tracks |
|
|
|
|
|
|
|
|
|
|
|
|
Chi-ha |
|
|
|
|
rear, turret, hull top, bottom |
tracks, cannon |
front, turret sides |
|
|
|
|
|
|
|
|
|
|
|
T34/85 |
|
|
|
|
turret rear and top, all else |
front top, sides, cannon |
front, turret front and sides |
|
|
|
|
|
|
|
|
|
|
|
Carro Armato |
|
|
|
|
rear, bottom |
sides, rear top |
front |
|
|
|
|
|
|
|
|
|
|
|
M3 Grant |
|
|
|
|
rear |
all else |
front |
|
|
|
|
|
|
|
|
|
|
|
Sherman |
|
|
|
|
all else |
sides |
front, turret sides |
|
|
|
|
|
|
|
|
|
|
|
Sturmgeschutz |
|
|
|
|
|
rear, sides |
gunner |
all else |
front |
|
|
|
|
|
|
|
|
|
T34 |
|
|
|
|
|
turret rear and top, all else |
|
upper sides, front top |
front, turret front and sides |
|
|
|
|
|
|
|
|
|
M10 |
|
|
|
|
|
turret top, all else |
|
upper sides |
front, turret sides |
|
|
|
|
|
|
|
|
|
Tiger |
|
|
|
|
|
turret top, all else |
|
upper sides, front top |
front, turret sides |
|
|
|
|
|
|
|
|
|
AA flak gun |
|
|
|
|
all |
|
|
|
|
|
|
|
|
|
|
|
|
|
Anti-Tank |
|
|
|
|
barrel, all else |
|
front armor |
|
|
|
|
|
|
|
|
|
|
|
Defgun |
|
|
|
|
|
|
|
all |
|
|
|
|
|
|
|
|
|
|
landing craft |
|
all else |
|
|
|
|
|
|
|
ramp |
|
|
|
|
|
|
|
|
Sub VII |
|
|
|
|
|
|
|
hatch |
|
hull |
conning tower |
|
|
|
|
|
|
|
Gato |
|
|
|
|
|
|
|
|
|
hull |
conning tower |
|
|
|
|
|
|
|
Fletcher |
|
|
|
|
|
|
|
|
|
|
underwater |
turret |
all else |
cannon |
|
|
|
|
Hatsuzuki |
|
|
|
|
|
|
|
|
|
|
underwater |
|
all else |
turret |
|
|
|
|
Battleship, Carrier |
|
|
|
|
|
|
|
|
|
|
underwater |
|
|
sides, conning tower |
|
|
|
deck |
SBD |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
all else |
wings, rear fuselage |
|
|
Mosquito, BF110 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engines |
all else |
|
|
AichiVal, B109, Corsair, Junkers 87, Yak 9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engine, cockpit |
wings, rear |
tail |
|
Zero |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fuselage |
wings |
tail |
|
Mustang |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engine |
all else |
tail |
|
B17 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engines |
wings, sides |
all else |
|
|
43 |
45
(splash) |
46 |
47 |
50
(splash) |
51 |
52 |
53 |
54 |
55
(splash) |
56 |
57
(splash) |
58 |
59 |
60
(splash) |
61 |
63 |
66 |
|
Unarmored |
Armor |
Ship |
Airplane |
Wooden Deck |
Note: peculiarly, the Hatsuzuki has a material of 86 for its guns; and it
basically just makes these something that cannot be hit (though the turret
can be hit).
Vehicle Splash Defense Material IDs
These are set by ObjectTemplate.Material in the various vehicle Objects.con files,
but are not for direct (non-splash) damage. These materials are used for computing
splash damage effects.
45: Raft, Lcvp, ItLcvp, Daihatsu, AA_Enterprise, Willy, Wespe, Wasserfall,
Schwimmwagen, R75, Priest, Pak40, M3GMC, M3A1, LVT4, Kubelwagen, Katyusha,
HD_XA42, Hanomag, flak38, FlakPanzerPCO1, AT25, AA_Allies_Base, AA_Allies,
ParatrooperSpawner, Stationary_mg42, Stationary_Browning
50: Tiger, T95, T34-85, T34, SturmTiger, SturmGeschutz, Sherman_T34, Sherman,
PanzerIV, M3Grant, M11-39, M10, FlakPanzer, Defgun, Chi-ha, Peenemunde_Bridges,
Destroyable_Bridge
55: Yamato, Shokaku, PrinceOW, Hatsuzuki, Hatsuzuki2, Fletcher, FletcherStatic,
Fletcher2, Enterprise
57: Sub7C, Gato
60: Zero, Yak9, WasserfallRocket, Stuka, Spitfire, SBD-T, SBD, Natter, Mustang,
Mosquito, Jetpack, HO229, Goblin, Corsair, C47, BF110, BF109, B17, AW52, Aichival-T,
AichiVal
Hitpoints
This section lists the number of hitpoints the various objects take. Note that
this list is auto-generated, so there may be some entries that are not meaningful
within the current game. For example, there is a window hitpoint value, implying
that at one time DICE considered having destructible windows.
1: Window_m1
2: BuildingFire, BuildingSmoke, BuildingDust, BuildingSmokeSmall
10: WasserfallRocket
15: AA_Enterprise, AA_Allies_Base, Natter
19: ParatrooperSpawner
30: none
40: R75, HD_XA42, Goblin
45: Stationary_mg42, Stationary_Browning
50: Raft, Willy, Wespe, Wasserfall, Schwimmwagen, Priest, Pak40, Kubelwagen,
Katyusha, Defgun, AT25, Peenemunde_Bridges
60: HO229
65: LVT4
70: FlakPanzer
80: M3Grant, M11-39
90: M3GMC
100: T95, T34-85, T34, SturmTiger, SturmGeschutz, Sherman_T34, Sherman, PanzerIV,
M3A1, M10, Hanomag, flak38, Chi-ha, AA_Allies, Zero, Yak9, Spitfire, Mustang,
Jetpack, Corsair, BF109
125: Tiger
130: Stuka, SBD-T, SBD, Mosquito, BF110, Aichival-T, AichiVal
150: Lcvp, ItLcvp, Daihatsu
160: AW52
200: Sub7C, Hatsuzuki2, Gato, FletcherStatic, Fletcher2
250: C47
300: Hatsuzuki, Fletcher
400: Destroyable_Bridge
450: B17
500: PrinceOW, EaglesNest_Safe, EaglesNest_Door
550: Mimoyecques_Cannon
600: Yamato, Shokaku, Enterprise, Hellendoorn_V2, Essen_Silos
675: Telemark_Turbines, KBely_UFO
9999: K98RifleGrenadeProjectile, GrenadeAxisProjectile, GrenadeAlliesProjectile,
ExpPackProjectile, EliteKnifeThrowProjectile, CommandoKnifeThrowProjectile
10000: GrenadeAxis, GrenadeAllies, ExpPack, EliteKnife, CommandoKnife
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