DamageGrid

Secret Weapons attack effectiveness: The Calliope tank projectiles are the same as bazooka rounds (which is why they stink against infantry). The Natter, Horton HO229 flying wing, and Armstrong Whitworth AW-52 aircraft have rockets that act like the heavy bombs in the B17, which are each equivalent to an exppack. The K98 rifle grenade has the same effect as a normal grenade. The T95 heavy allied tank has the same shell as a defgun and destroyer. The SturmTiger's projectile is the same as a battleship's "fat" projectile (material 209). The commando and elite knives kill in a stab to any part of the body. When thrown, they kill in one hit to anywhere above the waist. The Goblin's machineguns are like most every other airplane's machinegun. The Gewehr 42's ammo does the same damage that a Sg 44 does. Similarly, the Sten has the same ammo as other Medic's guns, the Bren LMG has the same ammo as the BAR (but its effectiveness starts to decrease at 50 yards, and drops to half at 100 yards), and the Gewehr 43 has the same as a K98. The flak panzer, you'll be shocked to find, shoots the same rounds as every other flak gun. The Wasserfall explosion kills infantry it hits, can damage jeeps and APCs but not tanks, and is most effective against aircraft engines; however, the "body" of the rocket itself appears to cause collision damage to tanks. The shotgun shoots a pentagonal pattern of 5 pellets and kills with 2 pellets to the head, or 4 to the trunk, or 6 to the legs; it is also effective against motorcycles, jeeps, and planes, but nothing else.

Secret Weapons defense effectiveness: Here's the new hitpoint rundown. In the air: C47 takes 250 HP; AW52 takes 160; Horton takes 60; Goblin takes 40; Natter takes 15 (!); Wasserfall Rocket takes 10. On the ground: SturmTiger takes 100 (like a regular Tiger); Flakpanzer takes 70; LVT-2 Allied Amphibious takes 65; Schwimmwagen jeep takes 50 (same as a regular jeep); the motorcycles take 40. Inflatable boats (at Peenemünde and Telemark) take 50 HP and defend like the stronger APC armor (material 45). The Wasserfall launching station takes 50 hitpoints and defends with material 45 (like armor on an APC). The jetpack itself (when not in use) takes 100 and defends like a plane engine. Objectives: Eagle's Nest door and safe both take 500 HP (this translates to 7 exppacks each); Essen fuel silos take 600 HP (which translates to about 15 exppacks, since you can't place the exppacks close to the center of these); the Hellendoorn V2s take 600 HP each; the Kbely Airfield UFOs take 675 HP each; the Mimoyecques vents each take 550 HP; the Telemark Turbines take 675 HP each.

Changes going from version 1.31 to 1.4: DICE's release notes state that bayonet damage has increased, but it has not actually changed, due to a bug in hooking up the damage model. The sniper rifle now reloads as fast as the engineer's rifle did in 1.31, i.e. it now reloads in 1.6 seconds instead of 3 seconds. Machineguns are less potent against planes: hitting in the engine causes 12.5% less damage, hitting the wings causes 25% less damage, hitting the tail causes 10% less damage. The Tiger tank now has 125 hitpoints; it used to have 100 (note that this fact is not reflected in the tables that follow). A minor inconsistency, that the K98 could damage jeeps and the No.4 could not, has been corrected; now both can. Flak's computed damage values have not changed, but whatever is inside its radius of 20 meters gets hit with full damage by the exploding shell; it used to be that damage fell off with distance. Grenades and exppacks no longer can launch people into the air. There are new assault rifles: the DP 1928 Russian assault rifle has a little less zoom-in, but has exactly the same deviation as a BAR. The Type 99 Japanese assault rifle is also like a BAR in many ways. However, like a medic's gun, its damage starts to drop off at 50 meters, going to a minimum of half damage above 100 meters. To compensate, it has somewhat less deviation when aiming and when moving. It also has a little less zoom-in than the BAR.

What is listed here is the maximum damage for a weapon. Splash damage usually drops off with the distance from impact, the exceptions being for flak and landmines. Weapons such as the Breda, medics' guns, and pistols drop off with range. Also, the angle at which a shot hits an armored surface matters: dead on gives full damage, a glancing angle does less (it's the cosine of the angle compared to the surface normal). For weapons with splash, look at the defense material list at the very bottom of this page - this material is the one used as the defense when doing splash damage; ignore the location-specific material.

40
head
41
trunk
42
limbs
43
kubel
45
jeep [SPLASH]
46
arty/APC
47
arty/APC
50
tank rear [SPLASH]
51
tank side
52
tank front
53
tiger side
54
tiger front
55
sub [ship SPLASH]
56
under water
57
turret [sub SPLASH]
58
destroyer
59
battleship
60
engines [SPLASH]
61
wings
63
tail
66
wood deck
defender's typical hitpoints: 30 30 30 50 50 50 50 100 100 100 100 100 200 500 200 300 500 100 100 130 600 defender's hitpoints:
121
M3GrantCannonProjectile
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 40 ( 1.3) 32 ( 1.6) 28 ( 1.8) 24 ( 2.1) 24 ( 4.2) 16 ( 6.3) 12 ( 8.3) 12 ( 8.3) 8 ( 12.5) 16 ( 12.5) 8 ( 62.5) 8 ( 25.0) 4 ( 75.0) 4 (125.0) 160 ( 0.6) 160 ( 0.6) 160 ( 0.8) 121
M3GrantCannonProjectile
122
M3GrantGunProjectile
50 ( 0.6) 25 ( 1.2) 12.5 ( 2.4) 5 ( 10.0) 5 ( 10.0) 5 ( 10.0) 5 ( 10.0) 0 0 0 0 0 0 0 0 0 0 12.5 ( 8.0) 12.5 ( 8.0) 12.5 ( 10.4) 0 122
M3GrantGunProjectile
123
M11-39Projectile
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 40 ( 1.3) 32 ( 1.6) 28 ( 1.8) 24 ( 2.1) 24 ( 4.2) 16 ( 6.3) 12 ( 8.3) 12 ( 8.3) 8 ( 12.5) 16 ( 12.5) 8 ( 62.5) 8 ( 25.0) 8 ( 37.5) 8 ( 62.5) 160 ( 0.6) 160 ( 0.6) 160 ( 0.8) 123
M11-39Projectile
124
M11-39GunProjectile
50 ( 0.6) 25 ( 1.2) 12.5 ( 2.4) 5 ( 10.0) 5 ( 10.0) 5 ( 10.0) 0 0 0 0 0 0 0 0 0 0 12.5 ( 8.0) 12.5 ( 8.0) 12.5 ( 10.4) 0 124
M11-39GunProjectile
125
M3gmcProjectile
130 ( 0.2) 130 ( 0.2) 130 ( 0.2) 65 ( 0.8) 52 ( 1.0) 45.5 ( 1.1) 39 ( 1.3) 130 ( 0.8) 65 ( 1.5) 52 ( 1.9) 32.5 ( 3.1) 19.5 ( 5.1) 52 ( 3.8) 26 ( 19.2) 26 ( 7.7) 13 ( 23.1) 13 ( 38.5) 260 ( 0.4) 260 ( 0.4) 260 ( 0.5) 125
M3gmcProjectile
126
SturmGeschutzProjectile
110 ( 0.3) 110 ( 0.3) 110 ( 0.3) 55 ( 0.9) 44 ( 1.1) 38.5 ( 1.3) 33 ( 1.5) 110 ( 0.9) 55 ( 1.8) 44 ( 2.3) 27.5 ( 3.6) 11 ( 9.1) 44 ( 4.5) 22 ( 22.7) 22 ( 9.1) 11 ( 27.3) 11 ( 45.5) 220 ( 0.5) 220 ( 0.5) 220 ( 0.6) 126
SturmGeschutzProjectile
127
MosquitoProjectile
40 ( 0.8) 40 ( 0.8) 20 ( 1.5) 8 ( 6.3) 8 ( 6.3) 8 ( 6.3) 8 ( 6.3) 0 0 0 0 0 0 0 0 0 0 16 ( 6.3) 16 ( 6.3) 16 ( 8.1) 0 127
MosquitoProjectile
128
BF110Projectile
40 ( 0.8) 40 ( 0.8) 20 ( 1.5) 8 ( 6.3) 8 ( 6.3) 8 ( 6.3) 8 ( 6.3) 0 0 0 0 0 0 0 0 0 0 16 ( 6.3) 16 ( 6.3) 16 ( 8.1) 0 128
BF110Projectile
129
Pak40Projectile
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 50 ( 1.0) 40 ( 1.3) 35 ( 1.4) 30 ( 1.7) 100 ( 1.0) 50 ( 2.0) 40 ( 2.5) 25 ( 4.0) 10 ( 10.0) 40 ( 5.0) 20 ( 25.0) 20 ( 10.0) 10 ( 30.0) 10 ( 50.0) 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 129
Pak40Projectile
130
M3GrantCannonProjectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 130
M3GrantCannonProjectile/splash
131
M11-39Projectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 131
M11-39Projectile/splash
132
M3gmcProjectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 132
M3gmcProjectile/splash
133
SturmGeschutzProjectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 133
SturmGeschutzProjectile/splash
134
Pak40Projectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 134
Pak40Projectile/splash
199
YamatoProjectile/splash
0 0 0 2 ( 25.0) 10 ( 5.0) 8 ( 6.3) 6 ( 8.3) 20 ( 5.0) 20 ( 5.0) 10 ( 13.0) 199
YamatoProjectile/splash
200
CalliopeProjectile/splash
25 ( 1.2) 15 ( 2.0) 10 ( 3.0) 20 ( 2.5) 5 ( 10.0) 5 ( 10.0) 5 ( 10.0) 1 (100.0) 1 (100.0) 1 (100.0) 1 (100.0) 1 (100.0) 0 0 0 0 0 200
CalliopeProjectile/splash
201
WespeProjectile/splash
200 ( 0.1) 200 ( 0.1) 200 ( 0.1) 150 ( 0.3) 60 ( 0.8) 60 ( 0.8) 60 ( 0.8) 50 ( 2.0) 50 ( 2.0) 50 ( 2.0) 50 ( 2.0) 50 ( 2.0) 0 0 0 0 0 300 ( 0.3) 300 ( 0.3) 201
WespeProjectile/splash
202
FighterBomb/splash
70 ( 0.4) 20 ( 1.5) 20 ( 1.5) 100 ( 0.5) 80 ( 0.6) 40 ( 1.3) 40 ( 1.3) 60 ( 1.7) 5 ( 20.0) 5 ( 20.0) 0 0 0 0 0 0 0 100 ( 1.0) 100 ( 1.0) 202
FighterBomb/splash
203
70 ( 0.4) 20 ( 1.5) 20 ( 1.5) 100 ( 0.5) 80 ( 0.6) 40 ( 1.3) 40 ( 1.3) 60 ( 1.7) 5 ( 20.0) 5 ( 20.0) 0 0 0 0 0 0 0 100 ( 1.0) 100 ( 1.0) 203
204
HeavyBomberBomb/splash
240 ( 0.1) 80 ( 0.4) 80 ( 0.4) 40 ( 1.3) 60 ( 0.8) 50 ( 1.0) 40 ( 1.3) 70 ( 1.4) 16 ( 6.3) 12 ( 8.3) 8 ( 12.5) 5 ( 20.0) 0 0 0 0 0 80 ( 1.3) 60 ( 1.7) 0 204
HeavyBomberBomb/splash
205
K98RifleGrenadeProjectile/splash
120 ( 0.3) 40 ( 0.8) 40 ( 0.8) 20 ( 2.5) 30 ( 1.7) 25 ( 2.0) 20 ( 2.5) 20 ( 5.0) 8 ( 12.5) 6 ( 16.7) 4 ( 25.0) 2.5 ( 40.0) 0 0 0 0 0 40 ( 2.5) 30 ( 3.3) 0 205
K98RifleGrenadeProjectile/splash
206
T34-85Projectile/splash
80 ( 0.4) 80 ( 0.4) 80 ( 0.4) 30 ( 1.7) 50 ( 2.0) 50 ( 2.0) 206
T34-85Projectile/splash
207
TigerProjectile/splash
32 ( 0.9) 32 ( 0.9) 32 ( 0.9) 2.8 ( 17.9) 20 ( 5.0) 20 ( 5.0) 207
TigerProjectile/splash
208
YamatoMediumProjectile/splash
96 ( 0.3) 96 ( 0.3) 96 ( 0.3) 64 ( 0.8) 64 ( 0.8) 0 0 48 ( 2.1) 0 48 ( 2.1) 0 0 0 0 0 0 0 80 ( 1.3) 80 ( 1.3) 208
YamatoMediumProjectile/splash
209
YamatoFatProjectile/splash
120 ( 0.3) 96 ( 0.3) 120 ( 0.3) 80 ( 0.6) 80 ( 0.6) 40 ( 1.3) 0 40 ( 2.5) 24 ( 4.2) 24 ( 4.2) 0 0 0 0 0 0 0 80 ( 1.3) 80 ( 1.3) 209
YamatoFatProjectile/splash
210
KnifeProjectile
32 ( 0.9) 16 ( 1.9) 8 ( 3.8) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 210
KnifeProjectile
212
EliteKnifeProjectile
40 ( 0.8) 40 ( 0.8) 40 ( 0.8) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212
EliteKnifeProjectile
213
ZeroProjectile
32 ( 0.9) 32 ( 0.9) 32 ( 0.9) 24 ( 2.1) 24 ( 2.1) 16 ( 3.1) 8 ( 6.3) 0 0 0 0 0 0 0 0 0 0 24 ( 4.2) 16 ( 6.3) 2 ( 65.0) 213
ZeroProjectile
214
ColtProjectile
17.5 ( 1.7) 10 ( 3.0) 5 ( 6.0) 1.5 ( 33.3) 1 ( 50.0) 0 0 0 0 0 0 0 0 0 0 0 0 2.5 ( 40.0) 1.75 ( 57.1) 0.5 (260.0) 0 214
ColtProjectile
215
P38Projectile
17.5 ( 1.7) 10 ( 3.0) 5 ( 6.0) 1.5 ( 33.3) 1 ( 50.0) 0 0 0 0 0 0 0 0 0 0 0 0 2.5 ( 40.0) 1.75 ( 57.1) 0.5 (260.0) 0 215
P38Projectile
216
MachinegunProjectile
15 ( 2.0) 9 ( 3.3) 5 ( 6.0) 2.5 ( 20.0) 3 ( 16.7) 0 0 0 0 0 0 0 0 0 0 0 0 1.25 ( 80.0) 1 (100.0) 0.5 (260.0) 216
MachinegunProjectile
217
Mp40Projectile
15 ( 2.0) 9 ( 3.3) 5 ( 6.0) 2.5 ( 20.0) 2.5 ( 20.0) 0 0 0 0 0 0 0 0 0 0 0 0 2 ( 50.0) 1.25 ( 80.0) 0.5 (260.0) 0 217
Mp40Projectile
218
no4Projectile
50 ( 0.6) 20 ( 1.5) 10 ( 3.0) 1.5 ( 33.3) 5 ( 10.0) 0 0 0 0 0 0 0 0 0 0 0 0 5 ( 20.0) 3 ( 33.3) 1.5 ( 86.7) 0 218
no4Projectile
219
k98Projectile
50 ( 0.6) 20 ( 1.5) 10 ( 3.0) 1.5 ( 33.3) 5 ( 10.0) 0 0 0 0 0 0 0 0 0 0 0 0 5 ( 20.0) 3 ( 33.3) 1.5 ( 86.7) 0 219
k98Projectile
222
barProjectile
22.5 ( 1.3) 14.4 ( 2.1) 9 ( 3.3) 4.5 ( 11.1) 2.7 ( 18.5) 0.9 ( 55.6) 0 0 0 0 0 0 0 0 0 0 0 3.6 ( 27.8) 2.25 ( 44.4) 0.9 (144.4) 0 222
barProjectile
223
sg44Projectile
18.9 ( 1.6) 11.2 ( 2.7) 7 ( 4.3) 3.5 ( 14.3) 2.1 ( 23.8) 0.7 ( 71.4) 0 0 0 0 0 0 0 0 0 0 0 2.8 ( 35.7) 1.75 ( 57.1) 0.7 (185.7) 0 223
sg44Projectile
224
SBD-T_Gun_Projectile
28 ( 1.1) 17.5 ( 1.7) 5.6 ( 5.4) 2.1 ( 23.8) 2.8 ( 17.9) 2.45 ( 20.4) 0 0 0 0 0 0 0 0 0 0 0 12.25 ( 8.2) 10.5 ( 9.5) 6.3 ( 20.6) 0 224
SBD-T_Gun_Projectile
225
Tracer_Projectile
20 ( 1.5) 10 ( 3.0) 4 ( 7.5) 1.25 ( 40.0) 2 ( 25.0) 1.75 ( 28.6) 0 0 0 0 0 0 0 0 0 0 0 8.75 ( 11.4) 7.5 ( 13.3) 4.5 ( 28.9) 0 225
Tracer_Projectile
226
CalliopeProjectile
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 30 ( 1.7) 100 ( 0.5) 50 ( 1.0) 25 ( 2.0) 100 ( 1.0) 35 ( 2.9) 26 ( 3.8) 19 ( 5.3) 13 ( 7.7) 9 ( 22.2) 30 ( 16.7) 10 ( 20.0) 0 0 300 ( 0.3) 300 ( 0.3) 150 ( 0.9) 30 ( 20.0) 226
CalliopeProjectile
227
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 30 ( 1.7) 100 ( 0.5) 50 ( 1.0) 25 ( 2.0) 100 ( 1.0) 35 ( 2.9) 18 ( 5.6) 20 ( 5.0) 8.5 ( 11.8) 50 ( 4.0) 30 ( 16.7) 10 ( 20.0) 0 0 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 30 ( 20.0) 227
228
YamatoProjectile
50 ( 0.6) 50 ( 0.6) 15 ( 2.0) 10 ( 5.0) 20 ( 2.5) 17.5 ( 2.9) 15 ( 3.3) 7.5 ( 13.3) 6 ( 16.7) 5 ( 20.0) 2.5 ( 40.0) 1 (100.0) 2 (100.0) 1 (500.0) 0.5 (400.0) 0.25 (1200.0) 0 17.5 ( 5.7) 12.5 ( 8.0) 7.5 ( 17.3) 228
YamatoProjectile
230
LandmineProjectile
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 230
LandmineProjectile
232
LandmineProjectile/splash
0 0 0 120 ( 0.4) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 3000 ( 0.0) 600 ( 0.3) 600 ( 0.8) 600 ( 0.3) 600 ( 0.5) 600 ( 0.8) 3000 ( 0.0) 3000 ( 0.0) 232
LandmineProjectile/splash
236
T34-85Projectile
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 50 ( 1.0) 60 ( 0.8) 35 ( 1.4) 30 ( 1.7) 100 ( 1.0) 50 ( 2.0) 40 ( 2.5) 25 ( 4.0) 10 ( 10.0) 40 ( 5.0) 20 ( 25.0) 20 ( 10.0) 10 ( 30.0) 10 ( 50.0) 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 236
T34-85Projectile
237
PanzerIVProjectile
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 70 ( 0.7) 60 ( 0.8) 35 ( 1.4) 30 ( 1.7) 100 ( 1.0) 50 ( 2.0) 40 ( 2.5) 25 ( 4.0) 10 ( 10.0) 40 ( 5.0) 20 ( 25.0) 20 ( 10.0) 10 ( 30.0) 10 ( 50.0) 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 237
PanzerIVProjectile
238
T34Projectile
130 ( 0.2) 130 ( 0.2) 130 ( 0.2) 130 ( 0.4) 130 ( 0.4) 104 ( 0.5) 78 ( 0.6) 156 ( 0.6) 91 ( 1.1) 52 ( 1.9) 39 ( 2.6) 26 ( 3.8) 130 ( 1.5) 104 ( 4.8) 65 ( 3.1) 65 ( 4.6) 65 ( 7.7) 260 ( 0.4) 260 ( 0.4) 195 ( 0.7) 52 ( 11.5) 238
T34Projectile
239
TigerProjectile
44 ( 0.7) 44 ( 0.7) 44 ( 0.7) 110 ( 0.5) 110 ( 0.5) 88 ( 0.6) 66 ( 0.8) 132 ( 0.8) 77 ( 1.3) 44 ( 2.3) 33 ( 3.0) 22 ( 4.5) 44 ( 4.5) 22 ( 22.7) 22 ( 9.1) 11 ( 27.3) 11 ( 45.5) 220 ( 0.5) 220 ( 0.5) 165 ( 0.8) 239
TigerProjectile
240
PriestProjectile
140 ( 0.2) 140 ( 0.2) 140 ( 0.2) 70 ( 0.7) 70 ( 0.7) 42 ( 1.2) 28 ( 1.8) 70 ( 1.4) 56 ( 1.8) 42 ( 2.4) 28 ( 3.6) 21 ( 4.8) 56 ( 3.6) 42 ( 11.9) 28 ( 7.1) 21 ( 14.3) 14 ( 35.7) 140 ( 0.7) 140 ( 0.7) 140 ( 0.9) 28 ( 21.4) 240
PriestProjectile
241
WespeProjectile
200 ( 0.1) 200 ( 0.1) 200 ( 0.1) 100 ( 0.5) 100 ( 0.5) 80 ( 0.6) 60 ( 0.8) 100 ( 1.0) 80 ( 1.3) 60 ( 1.7) 40 ( 2.5) 30 ( 3.3) 80 ( 2.5) 60 ( 8.3) 40 ( 5.0) 30 ( 10.0) 20 ( 25.0) 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 40 ( 15.0) 241
WespeProjectile
242
FighterBomb
40 ( 0.8) 40 ( 0.8) 40 ( 0.8) 100 ( 0.5) 200 ( 0.3) 200 ( 0.3) 200 ( 0.3) 200 ( 0.5) 200 ( 0.5) 200 ( 0.5) 150 ( 0.7) 100 ( 1.0) 50 ( 4.0) 40 ( 12.5) 30 ( 6.7) 20 ( 15.0) 10 ( 50.0) 200 ( 0.5) 200 ( 0.5) 60 ( 10.0) 242
FighterBomb
244
40 ( 0.8) 40 ( 0.8) 40 ( 0.8) 100 ( 0.5) 200 ( 0.3) 200 ( 0.3) 200 ( 0.3) 200 ( 0.5) 200 ( 0.5) 200 ( 0.5) 150 ( 0.7) 100 ( 1.0) 50 ( 4.0) 40 ( 12.5) 30 ( 6.7) 20 ( 15.0) 10 ( 50.0) 200 ( 0.5) 200 ( 0.5) 60 ( 10.0) 244
248
DepthCharge/splash
0 0 0 100 ( 2.0) 248
DepthCharge/splash
250
Torpedo
120 ( 0.3) 120 ( 0.3) 120 ( 0.3) 100 ( 0.5) 80 ( 0.6) 70 ( 0.7) 60 ( 0.8) 100 ( 1.0) 80 ( 1.3) 80 ( 1.3) 20 ( 5.0) 10 ( 10.0) 140 ( 1.4) 80 ( 6.3) 60 ( 3.3) 40 ( 7.5) 40 ( 12.5) 300 ( 0.3) 300 ( 0.3) 300 ( 0.4) 20 ( 30.0) 250
Torpedo
252
YamatoMediumProjectile
60 ( 0.5) 60 ( 0.5) 60 ( 0.5) 100 ( 0.5) 100 ( 0.5) 100 ( 0.5) 80 ( 0.6) 120 ( 0.8) 100 ( 1.0) 80 ( 1.3) 60 ( 1.7) 30 ( 3.3) 60 ( 3.3) 40 ( 12.5) 30 ( 6.7) 20 ( 15.0) 15 ( 33.3) 200 ( 0.5) 200 ( 0.5) 200 ( 0.7) 60 ( 10.0) 252
YamatoMediumProjectile
254
YamatoFatProjectile
100 ( 0.3) 100 ( 0.3) 100 ( 0.3) 200 ( 0.3) 200 ( 0.3) 200 ( 0.3) 200 ( 0.3) 120 ( 0.8) 100 ( 1.0) 80 ( 1.3) 60 ( 1.7) 50 ( 2.0) 80 ( 2.5) 60 ( 8.3) 50 ( 4.0) 40 ( 7.5) 30 ( 16.7) 1500 ( 0.1) 1500 ( 0.1) 40 ( 15.0) 254
YamatoFatProjectile
256
DP 1928
16.74 ( 1.8) 9.92 ( 3.0) 6.2 ( 4.8) 3.1 ( 16.1) 1.86 ( 26.9) 0.62 ( 80.6) 0 0 0 0 0 0 0 0 0 0 0 2.48 ( 40.3) 1.55 ( 64.5) 0.62 (209.7) 0 256
DP 1928
256
WasserFallProjectile
40 ( 0.8) 40 ( 0.8) 40 ( 0.8) 30 ( 1.7) 30 ( 1.7) 20 ( 2.5) 10 ( 5.0) 0 0 0 0 0 0 0 0 0 0 120 ( 0.8) 80 ( 1.3) 10 ( 13.0) 0 256
WasserFallProjectile
257
EliteKnifeThrowProjectile
40 ( 0.8) 40 ( 0.8) 8 ( 3.8) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 257
EliteKnifeThrowProjectile
259
ShotgunProjectile
15 ( 2.0) 9 ( 3.3) 5 ( 6.0) 2.5 ( 20.0) 2.5 ( 20.0) 0 0 0 0 0 0 0 0 0 0 0 0 2 ( 50.0) 1.25 ( 80.0) 0.5 (260.0) 0 259
ShotgunProjectile
40
head
41
trunk
42
limbs
43
kubel
45
jeep [SPLASH]
46
arty/APC
47
arty/APC
50
tank rear [SPLASH]
51
tank side
52
tank front
53
tiger side
54
tiger front
55
sub [ship SPLASH]
56
under water
57
turret [sub SPLASH]
58
destroyer
59
battleship
60
engines [SPLASH]
61
wings
63
tail
66
wood deck

Weapon Material IDs

These are derived from the various weapons files. The italicized names are the weapons that use the projectiles. They're displayed so you can find things like the Breda, which uses BAR bullets. Some names should not be taken too seriously, like the bayonets are actually knives but are associated with guns. For bayonets, instead look for the names ending with StabArm (which are all Material 210). Weapons names that appear in parentheses are weapons that are partially defined, but have no damage modifiers (and so cannot actually damage anything).

121: M3GrantCannonProjectile, M3GrantCannon
122: M3GrantGunProjectile, M3GrantGun
123: M11-39Projectile, M11-39Cannon
124: M11-39GunProjectile, M11-39GunLeft, M11-39GunRight
125: M3gmcProjectile, M3gmcGunBarrel
126: SturmGeschutzProjectile, SturmGeschutzGunBarrel
127: MosquitoProjectile, C47Projectile, C47Guns, MosquitoGuns
128: BF110Projectile, BF110Guns
129: Pak40Projectile, AT25Projectile, AT25Gun, Pak40Gun
130: M3GrantCannonProjectile/splash, M3GrantCannon
131: M11-39Projectile/splash, M11-39Cannon
132: M3gmcProjectile/splash, M3gmcGunBarrel
133: SturmGeschutzProjectile/splash, SturmGeschutzGunBarrel
134: Pak40Projectile/splash, AT25Projectile/splash, AT25Gun, Pak40Gun
199: YamatoProjectile/splash, AA_POW_Projectile/splash, Flak38_Projectile/splash, FlakPanzerProjectile/splash, AA_Allies_Projectile/splash, AA_Allies_GunBarrel, AA_POW_GunBarrel2, FlakPanzerGunBarrel, YamatoSmall1Cannon, YamatoSmall2Cannon, flak38_gun_fire
200: CalliopeProjectile/splash, BazookaProjectile/splash, Bazooka, Panzershreck, Sherman_T34CalliopeBundle
201: WespeProjectile/splash, PriestProjectile/splash, KatyushaRocket/splash, KatyushaFireArmsBundle, PriestCannon, WespeCannon
202: FighterBomb/splash, DiveBomberBomb/splash, AW52BombDummy, AichiValBombRack, BF109BombRack, BF110BombRack, C47BombRack, CorsairBombDummy, MosquitoBombRack, MustangBombDummy, SBDBombRack, SpitfireBombDummy, StukaBombRack, Yak9BombDummy, ZeroBombDummy
204: HeavyBomberBomb/splash, NatterProjectile/splash, HO229RocketProjectile/splash, AW52RocketProjectile/splash, ExpPackProjectile/splash, AW52RocketsDummy, B17BombRack, ExpPack, HO229RocketsDummy, NatterGuns
205: K98RifleGrenadeProjectile/splash, GrenadeAxisProjectile/splash, GrenadeAlliesProjectile/splash, GrenadeAllies, GrenadeAxis, K98RifleGrenade
206: T34-85Projectile/splash, Sherman_T34Projectile/splash, ShermanProjectile/splash, PanzerIVProjectile/splash, Chi-ha_Projectile/splash, Chi-ha_GunBarrel, PanzerIVGunBarrel, ShermanGunBarrel, Sherman_T34GunBarrel, T34-85GunBarrel
207: TigerProjectile/splash, T34Projectile/splash, M10Projectile/splash, M10Cannon, T34GunBarrel, TigerGunBarrel
208: YamatoMediumProjectile/splash, HatsuzukiProjectile/splash, FletcherProjectile/splash, T95Projectile/splash, Defgun_Projectile/splash, DefgunGunBarrel, HatsuzukiGun, T95GunBarrel, YamatoMediumCannon, fletcher_GunBarrel
209: YamatoFatProjectile/splash, POWProjectile/splash, SturmTigerProjectile/splash, PrinceOW_CannonPipes2, PrinceOW_CannonPipes4, SturmTigerGunBarrel, YamatoFatCannon
210: KnifeProjectile, KnifeAllies, KnifeAxis
212: EliteKnifeProjectile, CommandoKnifeProjectile, CommandoKnifeStab, EliteKnifeStab
213: ZeroProjectile, Yak9Projectile, StukaProjectile, SpitfireProjectile, SBD-TProjectile, SBDProjectile, MustangProjectile, HO229Projectile, GoblinProjectile, CorsairProjectile, BF109Projectile, Aichival-TProjectile, AichiValProjectile, AichiValGuns, Aichival-TGuns, BF109Guns, CorsairGuns, GoblinGuns, HO229Guns, MustangGuns, SBD-TGuns, SBDGuns, SpitfireGuns, StukaGuns, Yak9Guns, ZeroGuns
214: ColtProjectile, Colt
215: P38Projectile, WalterP38
216: MachinegunProjectile, GunProjectile, RifleProjectile, ThomsonProjectile, Thompson
217: Mp40Projectile, Mp18, Mp40, Stengun
218: no4Projectile, No4, No4Bayonet, No4Sniper
219: k98Projectile, Gewehr43_zf4, K98, K98Bayonet, K98Sniper
222: barProjectile, Bar1918, Breda, BrenLMG, Type99
223: sg44Projectile, Gewehr42, Sg44
224: SBD-T_Gun_Projectile, SBD_Gun_Projectile, B17_GunT_Projectile, B17_GunB_Projectile, Browning_Projectile, B17_MG1_FB, B17_MG2_FB, Browning, Browning_Air, Browning_unlimited, Coaxial_browning, SBD-6_guns, SBD-T6_guns
225: Tracer_Projectile, mg42_Projectile, Coaxial_MG42, FlakPanzer_MG42, MG42, MG42_Air, MG42_unlimited
226: CalliopeProjectile, BazookaProjectile, Bazooka, Panzershreck, Sherman_T34CalliopeBundle
228: YamatoProjectile, AA_POW_Projectile, DepthCharge, Flak38_Projectile, FlakPanzerProjectile, AA_Allies_Projectile, AA_Allies_GunBarrel, AA_POW_GunBarrel2, DepthChargeLauncher, FlakPanzerGunBarrel, YamatoSmall1Cannon, YamatoSmall2Cannon, flak38_gun_fire
230: LandmineProjectile, Landmine
232: LandmineProjectile/splash, Landmine
236: T34-85Projectile, Sherman_T34Projectile, ShermanProjectile, ShermanGunBarrel, Sherman_T34GunBarrel, T34-85GunBarrel
237: PanzerIVProjectile, Chi-ha_Projectile, Chi-ha_GunBarrel, PanzerIVGunBarrel
238: T34Projectile, M10Projectile, M10Cannon, T34GunBarrel
239: TigerProjectile, TigerGunBarrel
240: PriestProjectile, KatyushaRocket, HeavyBomberBomb, B17BombRack, KatyushaFireArmsBundle, PriestCannon
241: WespeProjectile, WespeCannon
242: FighterBomb, DiveBomberBomb, NatterProjectile, HO229RocketProjectile, AW52RocketProjectile, AW52BombDummy, AW52RocketsDummy, AichiValBombRack, BF109BombRack, BF110BombRack, C47BombRack, CorsairBombDummy, HO229RocketsDummy, MosquitoBombRack, MustangBombDummy, NatterGuns, SBDBombRack, SpitfireBombDummy, StukaBombRack, Yak9BombDummy, ZeroBombDummy
248: DepthCharge/splash, DepthChargeLauncher
250: Torpedo, AircraftTorpedo, Aichival-TBombRack, SBD-TBombDummy, TorpedTubBundle, none
252: YamatoMediumProjectile, HatsuzukiProjectile, FletcherProjectile, T95Projectile, Defgun_Projectile, DefgunGunBarrel, HatsuzukiGun, T95GunBarrel, YamatoMediumCannon, fletcher_GunBarrel
254: YamatoFatProjectile, POWProjectile, SturmTigerProjectile, PrinceOW_CannonPipes2, PrinceOW_CannonPipes4, SturmTigerGunBarrel, YamatoFatCannon
256: WasserFallProjectile, DPProjectile, DP, WasserFallGuns
257: EliteKnifeThrowProjectile, BayonetProjectile, CommandoKnifeThrowProjectile, CommandoKnife, EliteKnife, K98BayonetStabFireArm, No4BayonetStabFireArm
259: ShotgunProjectile, Shotgun

Direct Hit Defense Material IDs

These are derived from opening up the collision meshes of objects and looking at the materials assigned to the various faces. This is an ongoing process searching these out, so don't trust all these values.

40: Soldier (Head)
41: Soldier (Body)
42: Soldier (Arms/Legs)
43: Kubelwagen (Hood/Lower Front)
44: (unused)
45: Willy (All), Kubelwagen (most of Body), Landing Crafts (All)
46: Halftracks (Sides/Rear), Katyusha (Body), Wespe (Turret), Priest (Back/Upper Sides)
47: Halftracks (Hood), Priest (Top Front)
48: (unused)
49: (unused)
50: Sherman (Rear), Chi-Ha (Top/Rear), Flak Gun (All), Panzer IV (Top/Rear), T34-85 (Top/Rear)
51: Sherman (Side/Top/Tracks), Halftracks (Tracks/Wheels), Tiger (Rear/Tracks) Chi-Ha (Side), M10 (Top/Back/Tracks), Panzer IV (Sides/Tracks), T34 (Top/Rear/Tracks), T34-85 (Sides/Tracks), Wespe (Front/Tracks), Priest (Bottom Front/Tracks)
52: Sherman (Front), Chi-Ha (Front), Panzer IV (Front), T34-85 (Front)
53: Tiger (Top/Side), Defgun (All), M10 (Sides), T34 (Sides)
54: Tiger (Front), M10 (Front), T34 (Front)
55: Submarine (Hull)
56: Ships (Underwater), Submarine (Conning Tower)
57: Destroyer (Turret)
58: Destroyer (Hull/Super)
59: Battleship (Hull/Super), Carrier (Hull/Super)
60: Mustang/Corsair/Spitfire/Yak9/Ju87/Zero/B109 (Engines/Cockpit), Zero (Fuselage), SBD (All)
61: Most Planes (Wings), Mustang (Tail)
62: Mustang (Wings), B17 (Tail)
63: AichiVal/Stuka (Cockpit), Most Planes (Tails)
64: (unused)
65: (unused)
66: Ships (Wooden Decks)

This information is summarized in more precise (and lengthier) fashion in this table:

Unarmored Armor Ship Airplane Wooden Deck
43 45
(splash)
46 47 50
(splash)
51 52 53 54 55
(splash)
56 57
(splash)
58 59 60
(splash)
61 63 66
Kubelwagen front hood, front upper sides all else
Willy Jeep all
Katyusha all
Priest all else front tracks
Wespe all else bottom front front top, tracks
APCs (except M3 GMC) all else front, hood tracks
M3 GMC lower front, all else upper front, hood tracks
Chi-ha rear, turret, hull top, bottom tracks, cannon front, turret sides
T34/85 turret rear and top, all else front top, sides, cannon front, turret front and sides
Carro Armato rear, bottom sides, rear top front
M3 Grant rear all else front
Sherman all else sides front, turret sides
Sturmgeschutz rear, sides gunner all else front
T34 turret rear and top, all else upper sides, front top front, turret front and sides
M10 turret top, all else upper sides front, turret sides
Tiger turret top, all else upper sides, front top front, turret sides
AA flak gun all
Anti-Tank barrel, all else front armor
Defgun all
landing craft all else ramp
Sub VII hatch hull conning tower
Gato hull conning tower
Fletcher underwater turret all else cannon
Hatsuzuki underwater all else turret
Battleship, Carrier underwater sides, conning tower deck
SBD all else wings, rear fuselage
Mosquito, BF110 engines all else
AichiVal, B109, Corsair, Junkers 87, Yak 9 engine, cockpit wings, rear tail
Zero fuselage wings tail
Mustang engine all else tail
B17 engines wings, sides all else
43 45
(splash)
46 47 50
(splash)
51 52 53 54 55
(splash)
56 57
(splash)
58 59 60
(splash)
61 63 66
Unarmored Armor Ship Airplane Wooden Deck

Note: peculiarly, the Hatsuzuki has a material of 86 for its guns; and it basically just makes these something that cannot be hit (though the turret can be hit).

Vehicle Splash Defense Material IDs

These are set by ObjectTemplate.Material in the various vehicle Objects.con files, but are not for direct (non-splash) damage. These materials are used for computing splash damage effects.

45: Raft, Lcvp, ItLcvp, Daihatsu, AA_Enterprise, Willy, Wespe, Wasserfall, Schwimmwagen, R75, Priest, Pak40, M3GMC, M3A1, LVT4, Kubelwagen, Katyusha, HD_XA42, Hanomag, flak38, FlakPanzerPCO1, AT25, AA_Allies_Base, AA_Allies, ParatrooperSpawner, Stationary_mg42, Stationary_Browning
50: Tiger, T95, T34-85, T34, SturmTiger, SturmGeschutz, Sherman_T34, Sherman, PanzerIV, M3Grant, M11-39, M10, FlakPanzer, Defgun, Chi-ha, Peenemunde_Bridges, Destroyable_Bridge
55: Yamato, Shokaku, PrinceOW, Hatsuzuki, Hatsuzuki2, Fletcher, FletcherStatic, Fletcher2, Enterprise
57: Sub7C, Gato
60: Zero, Yak9, WasserfallRocket, Stuka, Spitfire, SBD-T, SBD, Natter, Mustang, Mosquito, Jetpack, HO229, Goblin, Corsair, C47, BF110, BF109, B17, AW52, Aichival-T, AichiVal

Hitpoints

This section lists the number of hitpoints the various objects take. Note that this list is auto-generated, so there may be some entries that are not meaningful within the current game. For example, there is a window hitpoint value, implying that at one time DICE considered having destructible windows.

1: Window_m1
2: BuildingFire, BuildingSmoke, BuildingDust, BuildingSmokeSmall
10: WasserfallRocket
15: AA_Enterprise, AA_Allies_Base, Natter
19: ParatrooperSpawner
30: none
40: R75, HD_XA42, Goblin
45: Stationary_mg42, Stationary_Browning
50: Raft, Willy, Wespe, Wasserfall, Schwimmwagen, Priest, Pak40, Kubelwagen, Katyusha, Defgun, AT25, Peenemunde_Bridges
60: HO229
65: LVT4
70: FlakPanzer
80: M3Grant, M11-39
90: M3GMC
100: T95, T34-85, T34, SturmTiger, SturmGeschutz, Sherman_T34, Sherman, PanzerIV, M3A1, M10, Hanomag, flak38, Chi-ha, AA_Allies, Zero, Yak9, Spitfire, Mustang, Jetpack, Corsair, BF109
125: Tiger
130: Stuka, SBD-T, SBD, Mosquito, BF110, Aichival-T, AichiVal
150: Lcvp, ItLcvp, Daihatsu
160: AW52
200: Sub7C, Hatsuzuki2, Gato, FletcherStatic, Fletcher2
250: C47
300: Hatsuzuki, Fletcher
400: Destroyable_Bridge
450: B17
500: PrinceOW, EaglesNest_Safe, EaglesNest_Door
550: Mimoyecques_Cannon
600: Yamato, Shokaku, Enterprise, Hellendoorn_V2, Essen_Silos
675: Telemark_Turbines, KBely_UFO
9999: K98RifleGrenadeProjectile, GrenadeAxisProjectile, GrenadeAlliesProjectile, ExpPackProjectile, EliteKnifeThrowProjectile, CommandoKnifeThrowProjectile
10000: GrenadeAxis, GrenadeAllies, ExpPack, EliteKnife, CommandoKnife