spawnPointManagerSettings.con

This file defines the actual spawn point indicators that appear on the map, i.e. the icons the player chooses to select his spawn location. If there are 3 groups in this file then there will be a total of 3 available spawn location on the map. For example, Wake Island has 3 different groups for CTF mode, one is for the Axis base, one is for the Allied base and the other is for the main airbase. In total, CTF has 3 different icons available if all spawn points are active and you count both sides. If you look at the Conquest files you will notice there are 5, which matches the number of island spawns on the map. Bear in mind that some vehicles have their own spawn points set up in the GlobalSpawnGroups.con file located in the bf1942/game folder. This is why in Conquest mode there are often more spawns, due to those on the ships, troop carriers, etc.

The spawn point selection icon appears in the center of all the spawn points using this group number. This can give problems if you attempt to add two aircraft carriers to the same side, as the spawn location will be between the two. To make this case work correctly, you need to make a second aircraft carrier with different spawn point settings in GlobalSpawnGroups.con.

See ControlPointTemplates.con for how this file is linked with others by its SpawnPointManager.Group value. There are 126 files named spawnPointManagerSettings.con.

Classes used in this type of file: SpawnPointManager

Properties used in these files:
SpawnPointManager
   SpawnPointManager.EnableToChangeTeam
   SpawnPointManager.Group
   SpawnPointManager.GroupEnableToChangeTeam
   SpawnPointManager.GroupIcon
   SpawnPointManager.GroupStatus
   SpawnPointManager.GroupTeam
   SpawnPointManager.OnlyForAI
   SpawnPointManager.OnlyForHuman


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