Usage:
ObjectTemplate.SetTracerTemplate
string CRD
Argument values:
argument 1: | Tracer_Projectile; most commonly Tracer_Projectile |
argument 2: | CRD, always CRD_UNIFORM/0/0/0 |
Description: This property specifies how often a tracer bullet (shown by a bright line) is fired. For example, "CRD_NONE/3/0/0" means every third bullet is a tracer.
Related properties: AiTemplate, MagSize, NumOfMag, ProjectilePosition, ProjectileTemplate
Used in object types (and how often in each type): FireArms (33%), HandFireArms (2%)
Used in a total of 45 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Air/Mustang/Weapons.con)
rem *** MustangGunBarrel ***
ObjectTemplate.Create FireArms MustangGuns
ObjectTemplate.SetNetworkableInfo PlaneFireArmInfo
ObjectTemplate.LoadSoundScript Sounds/Mustangfire.ssc
ObjectTemplate.AiTemplate MustangMachineGun
rem -------------------------------------
ObjectTemplate.VisibleBarrelTemplate e_MuzzHeavy
rem -------------------------------------
ObjectTemplate.ProjectileTemplate MustangProjectile
ObjectTemplate.ProjectilePosition 0/0/2
ObjectTemplate.SetTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.MagSize 900
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 400
ObjectTemplate.RoundOfFire 12
ObjectTemplate.AddFireArmsPosition 2.2/-0.01/1.8 -1.3/0/0
ObjectTemplate.AddFireArmsPosition -2.2/-0.01/1.8 1.3/0/0
ObjectTemplate.AmmoType 10
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.