SetSpawnId Property

Usage:
   ObjectTemplate.SetSpawnId number

Argument values:

argument 1:    range is 0 to 374; most commonly 20

Description: Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spawn points in your map, you will need 30 different spawn id's (0-29). This is completely different from the SetGroup parameter.

Used in object types (always present 100% of the time): SpawnPoint

Used in a total of 157 .con files: Allies_eastairfield_spawn.con, Allies_factory_spawn.con, Allies_westairfield_spawn.con, Objects.con, Soldierspawntemplates.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from Bf1942/Levels/salerno/TDM/SoldierSpawnTemplates.con)
   rem
   rem setup spawnpoints templates
   rem
   rem*****************************************
   rem **** AXIS BASE *****
   rem ****************************************
   ObjectTemplate.Create SpawnPoint AxisSpawnPoint_1
   ObjectTemplate.SetSpawnId 1
   ObjectTemplate.SetGroup 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.