SetGearUpHeight Property

Usage:
   ObjectTemplate.SetGearUpHeight number

Argument values:

argument 1:    range is 2 to 28; most commonly 23

Description: For an airplane, if engine RPM is above SetGearUpEngineInput and the plane is higher than this height in meters off the ground, the landing gear is pulled in (the wheels come up).

BF 1942 uses the value 23 for all aircraft.

Related properties: SetGearDownEngineInput, SetGearDownHeight, SetGearUpEngineInput

Used in object types (and how often in each type): LandingGear (33%)

Used in a total of 10 .con files: Objects.con

Parent directory of these .con files: objects/Vehicles

Example: (from objects/Vehicles/Air/Zero/Objects.con)
   rem *** ZeroLandingGearLeft ***
   ObjectTemplate.Create LandingGear ZeroLandingGearLeft
   ObjectTemplate.LoadSoundScript ../Common/Sounds/LandingGear.ssc
   ObjectTemplate.Geometry zero_landinggear_left_m1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   rem -------------------------------------
   ObjectTemplate.AddTemplate ZeroWheelLeft
   ObjectTemplate.SetPosition 0.087/-1.45/-0.042
   rem -------------------------------------
   ObjectTemplate.SetMaxRotation 0/0/85
   ObjectTemplate.SetMaxSpeed 0/0/28
   ObjectTemplate.SetAcceleration 0/0/90
   ObjectTemplate.SetGearDownHeight 25
   ObjectTemplate.SetGearUpHeight 23
   ObjectTemplate.SetGearDownEngineInput 0.55


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