Usage:
ObjectTemplate.SeatAnimationLowerBody
name
Argument values:
argument 1: | Lb_PassengerInHanomag, Lb_PassengerInKubelWagen, Lb_PassengerInKubelwagen, Lb_PassengerInM3GMC, Lb_PassengerInM3a1, Lb_PassengerInWilly, Lb_PassengerWithWeapons; most commonly Lb_PassengerInHanomag |
Description: For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle position, namely how the lower body is animated. These animation states are defined in Animations/AnimationStatesVehicle.con but SeatAnimationLowerBody will accept any animation state of a lower body, so you could use an animation state for the player crouching with a gun, also e.g. Lb_Crouch (These other animation states are defined in the various other con files in the animations directory).
Related properties: Grip, SeatAnimationUpperBody, SeatFlags
Used in object types (and how often in each type): SeatObject (21%)
Used in a total of 29 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Land/LVT4/Objects.con)
ObjectTemplate.Create SeatObject WaterBuffaloPassengerSeat
ObjectTemplate.SeatFlags c_SeatShowFullBodySoldier
ObjectTemplate.SeatFlags c_SeatIsOutside
ObjectTemplate.SeatAnimationUpperBody Ub_PassengerInKubelwagen
ObjectTemplate.SeatAnimationLowerBody Lb_PassengerInKubelwagen
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.