Usage:
Ai.SetMapSpawnPoints
number time/x[|time/x...] x/y
Argument values:
argument 1: | range is 0 to 4; most commonly 0, 1 |
argument 2: | 100/100, 1000/1000, 1007.65/373.649, 1010.84/1010.1, 1016.39/907.678, 1024/1024, 1032.75/1184.25, 1100/1200, 1141.6/808.043,822.987/1226.31, 1180/665, 1182.19/818.567, 1190/665,997/919, 1210.84/1010.1, ... |
argument 3: | [optional] 1040/1200, 1179.52/459.869 |
This property is not a part of any defined type of object.
Used in a total of 31 .con files: Aipathfinding.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Midway/AIpathFinding.con)
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
Ai.AddSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
Ai.AddSearchType Tank 0 0
Ai.SetMapSpawnPoints 0 2123.25/2182.04
Ai.SetSmoothing 0 20
rem *** Infantry ***
Ai.AddSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
Ai.AddSearchType Infantry 1 0
Ai.SetMapSpawnPoints 1 2123.25/2182.04
Ai.SetSmoothing 1 10
rem *** Boat ***
Ai.AddSearchMap Boat2 1 8 30 125.0 0.3 2.5 0 2 5
Ai.AddSearchType Boat 2 2
Ai.SetMapSpawnPoints 2 500/500
Ai.SetSmoothing 2 20
rem *** LandingCraft ***
Ai.AddSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
Ai.AddSearchType LandingCraft 3 2
Ai.SetMapSpawnPoints 3 100/100
Ai.SetSmoothing 3 20
rem *** Car ***
Ai.AddSearchMap Car4 0 0 25 3.0 0.3 2.5 0
Ai.AddSearchType Car 4 0
Ai.SetMapSpawnPoints 4 2123.25/2182.04
Ai.SetSmoothing 4 6
Go to the Ai properties list page, Ai page, All Properties list, or Main scripting page.