Usage:
ObjectTemplate.RadioLanguage
name
Argument values:
argument 1: | "Japanese", "UsEnglish" |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetRadioLanguage.
This property is not a part of any defined type of object.
Used in a total of 2 .con files: Commonjapsoldierdata.inc, Commonussoldierdata.inc
Parent directory of these .con files: vietnamObjects/Soldiers
Example: (from vietnamObjects/Soldiers/Common/CommonUSSoldierData.inc)
include CommonSoldierData.inc
rem Sound.addRunTimeDirectory Language USEnglish
Game.AddLanguageRunTimeDirectory USEnglish
include Sounds/SoldierSound.inc
ObjectTemplate.SoldierStandingIcon "Soldier/Stand_soldier.tga"
ObjectTemplate.SoldierCrouchIcon "Soldier/Crouch_soldier.tga"
ObjectTemplate.SoldierProneIcon "Soldier/Prone_soldier.tga"
rem ObjectTemplate.minimapIcon "flag_us.tga"
ObjectTemplate.ControlPointIcon "conp_us.tga"
ObjectTemplate.TicketIcon "flag_ticket_us.tga"
ObjectTemplate.TeamFlagIcon "Icon_flag_us.tga"
ObjectTemplate.RadioLanguage "UsEnglish"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.