Usage:
LodSelectorTemplate.HasDestroyedLod
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: This is set to true (1) to have a wreck model appear when the object is destroyed. Used for aircraft and vehicles. When used, it is always set to 1 by BF 1942, i.e. it is 0 (false) by default. If this property is not present, then there is no destroyed model for the object, e.g. for propellers.
Used in object types (and how often in each type): DistCompareSelector2 (81%)
Used in a total of 101 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Objectives, objects/MOVE_FILES, Bf1942/Levels
Example: (from objects/Objectives/Mimoyecques_Cannon/Objects.con)
rem *** lodMimoyecques_CannonSelectah ***
LodSelectorTemplate.Create DistCompareSelector2 lodMimoyecques_CannonSelectah
LodSelectorTemplate.HasDestroyedLod 1
Go to the LodSelectorTemplate properties list page, LodSelectorTemplate page, All Properties list, or Main scripting page.