HasDestroyedLod Property

Usage:
   LodSelectorTemplate.HasDestroyedLod boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: This is set to true (1) to have a wreck model appear when the object is destroyed. Used for aircraft and vehicles. When used, it is always set to 1 by BF 1942, i.e. it is 0 (false) by default. If this property is not present, then there is no destroyed model for the object, e.g. for propellers.

Used in object types (and how often in each type): DistCompareSelector2 (81%)

Used in a total of 101 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Objectives, objects/MOVE_FILES, Bf1942/Levels

Example: (from objects/Objectives/Mimoyecques_Cannon/Objects.con)
   rem *** lodMimoyecques_CannonSelectah ***
   LodSelectorTemplate.Create DistCompareSelector2 lodMimoyecques_CannonSelectah
   LodSelectorTemplate.HasDestroyedLod 1


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