Lightcolor Property

Usage:
   GeometryTemplate.Lightcolor gray or r/g/b

Argument values:

argument 1:    0.25/0.27/0.25, 0.3/0.28/0.3, 0.33, 0.36, 0.36/0.32/0.36, 0.4, 0.4/0.38/0.4, 0.4/0.43/0.4, 0.40, 0.40/0.36/0.40, 0.45, 0.5, 0.5/0.45/0.5, 0.5/0.47/0.5, 0.55, 0.6, 0.6/0.5/0.6, 0.6/0.55/0.6, 0.65, 0.7, ...

Description: This property sets what color is used to illuminate the object (white 1/1/1 is the default). Changing this value can give the object a different brightness or tone. This property is often set for a particular battle by using the Active property.

This property is not a part of any defined type of object.

Used in a total of 9 .con files: Staticobjects.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Kharkov/StaticObjects.con)
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_Birtch1_M1
   GeometryTemplate.Lightcolor 1
   GeometryTemplate.ShadowColor 0.2/0.3/0.6
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_Birtch2_M1
   GeometryTemplate.Lightcolor 1
   GeometryTemplate.ShadowColor 0.2/0.3/0.6
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_Birtch1_M1
   GeometryTemplate.Lightcolor 1
   GeometryTemplate.ShadowColor 0.2/0.3/0.6
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_pine1_M1
   GeometryTemplate.Lightcolor 0.9/1/1
   GeometryTemplate.ShadowColor 0.5/0.4/0.4
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_pine3_M1
   GeometryTemplate.Lightcolor 0.9/1/1
   GeometryTemplate.ShadowColor 0.5/0.4/0.4
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_pine4_M1
   GeometryTemplate.Lightcolor 0.9/1/1
   GeometryTemplate.ShadowColor 0.5/0.4/0.4
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_Birtch3_M1
   GeometryTemplate.Lightcolor 0.6
   GeometryTemplate.ShadowColor 0.8
   rem
   rem *** ***
   rem
   GeometryTemplate.Active EU_Birtch3_M1
   GeometryTemplate.Lightcolor 0.6
   GeometryTemplate.ShadowColor 0.8


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