SpawnObjectAt Property

Usage:
   Game.SpawnObjectAt string x/y/z x/y/z

Argument values:

argument 1:    v_vehicle; most commonly v_vehicle
argument 2:    v_position
argument 3:    v_rotation

This property is not a part of any defined type of object.

Used in one .con file: ai/Spawnbot.con

Example: (from ai/spawnBot.con)
   if v_vehicle == NoEquipment
   Ai.AddBot v_name v_side default v_personality NoEquipment
   else
   Game.SpawnObjectAt v_vehicle v_position v_rotation


Go to the Game properties list page, Game page, All Properties list, or Main scripting page.