Usage:
Game.SpawnObjectAt
string x/y/z x/y/z
Argument values:
argument 1: | v_vehicle; most commonly v_vehicle |
argument 2: | v_position |
argument 3: | v_rotation |
This property is not a part of any defined type of object.
Used in one .con file: ai/Spawnbot.con
Example: (from ai/spawnBot.con)
if v_vehicle == NoEquipment
Ai.AddBot v_name v_side default v_personality NoEquipment
else
Game.SpawnObjectAt v_vehicle v_position v_rotation
Go to the Game properties list page, Game page, All Properties list, or Main scripting page.