CopyState Property

Usage:
   AnimationStateMachine.CopyState string string No4 number WalterP38 number

Argument values:

argument 1:    K98, K98Sniper, No4Sniper, Panzershreck, WalterP38
argument 2:    v_arg1; most commonly v_arg1
argument 3:    No4
argument 4:    1.0
argument 5:    WalterP38
argument 6:    1.0

This property is not a part of any defined type of object.

Used in one .con file: Animations/Singleshotweapons.inc

Example: (from Animations/singleShotWeapons.inc)
   AnimationStateMachine.CopyState2 ExpPack v_arg1
   AnimationStateMachine.CopyState2 MedPack v_arg1
   AnimationStateMachine.CopyState2 Detonator v_arg1
   AnimationStateMachine.CopyState2 Landmine v_arg1
   AnimationStateMachine.CopyState2 RepairPack v_arg1
   AnimationStateMachine.CopyState2 Colt v_arg1
   AnimationStateMachine.CopyState2 No4 v_arg1
   AnimationStateMachine.CopyState2 GrenadeAxis v_arg1
   AnimationStateMachine.CopyState2 GrenadeAllies v_arg1
   AnimationStateMachine.CopyState2 Binoculars v_arg1
   AnimationStateMachine.CopyState2 KnifeAllies v_arg1
   AnimationStateMachine.CopyState2 KnifeAxis v_arg1
   AnimationStateMachine.CopyState2 Bazooka v_arg1
   AnimationStateMachine.CopyState2 M1Garand v_arg1
   AnimationStateMachine.CopyState2 Type5 v_arg1
   rem ** special for reusing 3P animations from other weapons.
   AnimationStateMachine.CopyState K98 v_arg1 No4 1.0 K98 1.0
   AnimationStateMachine.CopyState K98Sniper v_arg1 No4 1.0 K98 1.0
   AnimationStateMachine.CopyState No4Sniper v_arg1 No4 1.0 No4 1.0
   AnimationStateMachine.CopyState Panzershreck v_arg1 Bazooka 1.0 Panzershreck 1.0
   AnimationStateMachine.CopyState WalterP38 v_arg1 Colt 1.0 WalterP38 1.0


Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.