Usage:
AnimationStateMachine.CopyState
string string No4 number WalterP38 number
Argument values:
argument 1: | K98, K98Sniper, No4Sniper, Panzershreck, WalterP38 |
argument 2: | v_arg1; most commonly v_arg1 |
argument 3: | No4 |
argument 4: | 1.0 |
argument 5: | WalterP38 |
argument 6: | 1.0 |
This property is not a part of any defined type of object.
Used in one .con file: Animations/Singleshotweapons.inc
Example: (from Animations/singleShotWeapons.inc)
AnimationStateMachine.CopyState2 ExpPack v_arg1
AnimationStateMachine.CopyState2 MedPack v_arg1
AnimationStateMachine.CopyState2 Detonator v_arg1
AnimationStateMachine.CopyState2 Landmine v_arg1
AnimationStateMachine.CopyState2 RepairPack v_arg1
AnimationStateMachine.CopyState2 Colt v_arg1
AnimationStateMachine.CopyState2 No4 v_arg1
AnimationStateMachine.CopyState2 GrenadeAxis v_arg1
AnimationStateMachine.CopyState2 GrenadeAllies v_arg1
AnimationStateMachine.CopyState2 Binoculars v_arg1
AnimationStateMachine.CopyState2 KnifeAllies v_arg1
AnimationStateMachine.CopyState2 KnifeAxis v_arg1
AnimationStateMachine.CopyState2 Bazooka v_arg1
AnimationStateMachine.CopyState2 M1Garand v_arg1
AnimationStateMachine.CopyState2 Type5 v_arg1
rem ** special for reusing 3P animations from other weapons.
AnimationStateMachine.CopyState K98 v_arg1 No4 1.0 K98 1.0
AnimationStateMachine.CopyState K98Sniper v_arg1 No4 1.0 K98 1.0
AnimationStateMachine.CopyState No4Sniper v_arg1 No4 1.0 No4 1.0
AnimationStateMachine.CopyState Panzershreck v_arg1 Bazooka 1.0 Panzershreck 1.0
AnimationStateMachine.CopyState WalterP38 v_arg1 Colt 1.0 WalterP38 1.0
Go to the AnimationStateMachine properties list page, AnimationStateMachine page, All Properties list, or Main scripting page.