Create Property

Usage:
   AiTemplate.Create name

Argument values:

argument 1:    AA_Allies, AT25, AW52, Afrhouse_m1, AichiVal, Aichival-T, Aichival-TMGAI, AichivalMGAI, AlliedFactory, Ammobox_m1, B17, B17MG, BF109, BF110, BF110MGAI, BM21SAM, BM21SAMCannon, BTR60, BTR60Passenger3, ...

Description: The Create command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.

Used in a total of 312 .con files: Object.con, Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Soldiers, objects/MOVE_FILES, objects/Buildings, Bf1942/Levels

Example: (from objects/Buildings/Common/SuburbHouse_3_m1/Ai/Objects.con)
   rem *** AITemplate ***
   AiTemplate.Create SuburbHouse_3_m1
   AiTemplate.AddType ITCover
   AiTemplate.AddType ITStructure
   AiTemplate.AddType ITNoTemperature
   AiTemplate.Degeneration 1
   AiTemplate.AllowedTimeDiff -1
   AiTemplate.BasicTemp 1
   AiTemplate.CommonKnowledge 1
   AiTemplate.AddPlugIn SuburbHouse3Cover
   AiTemplate.AddPlugIn SuburbHouse3Physical


Go to the AiTemplate properties list page, AiTemplate page, All Properties list, or Main scripting page.