SetIsAbortCondition Property

Usage:
   AiStrategy.SetIsAbortCondition boolean

Argument values:

argument 1:    1; most commonly 1

This property is not a part of any defined type of object.

Used in a total of 17 .con files: Conditions.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Berlin/AI/conditions.con)
   if v_arg1 == host
   rem ----- Host
   rem ----------------------------------------------------------------------------
   rem *** Create Conditions ***
   rem *** Operation Battle Axe ***
   rem ** common **
   AiStrategy.CreateConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
   AiStrategy.SetConditionStrength AdvisoryNegative
   AiStrategy.SetIsAbortCondition 1
   rem ** west **
   AiStrategy.CreateConstantCondition westCond Crisp EqualGreater Enemy West 1
   AiStrategy.SetConditionStrength Required
   rem ** east **
   AiStrategy.CreateConstantCondition eastCond Crisp EqualGreater Enemy East 1
   AiStrategy.SetConditionStrength Required
   rem ** north **
   AiStrategy.CreateConstantCondition northCond Crisp EqualGreater Enemy North 1
   AiStrategy.SetConditionStrength Required
   rem ** south **
   AiStrategy.CreateConstantCondition southCond Crisp EqualGreater Enemy South 1
   AiStrategy.SetConditionStrength Required
   rem ** wideFlank **
   AiStrategy.CreateConstantCondition wideFrontCond Crisp EqualGreater Enemy Front 3
   AiStrategy.SetConditionStrength Required
   rem ** finalPush **
   AiStrategy.CreateConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
   AiStrategy.SetConditionStrength Required
   rem ** breakOut **
   AiStrategy.CreateConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
   AiStrategy.SetConditionStrength Required


Go to the AiStrategy properties list page, AiStrategy page, All Properties list, or Main scripting page.