Usage:
AiStrategy.SetIsAbortCondition
boolean
Argument values:
argument 1: | 1; most commonly 1 |
This property is not a part of any defined type of object.
Used in a total of 17 .con files: Conditions.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Berlin/AI/conditions.con)
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Operation Battle Axe ***
rem ** common **
AiStrategy.CreateConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
AiStrategy.SetConditionStrength AdvisoryNegative
AiStrategy.SetIsAbortCondition 1
rem ** west **
AiStrategy.CreateConstantCondition westCond Crisp EqualGreater Enemy West 1
AiStrategy.SetConditionStrength Required
rem ** east **
AiStrategy.CreateConstantCondition eastCond Crisp EqualGreater Enemy East 1
AiStrategy.SetConditionStrength Required
rem ** north **
AiStrategy.CreateConstantCondition northCond Crisp EqualGreater Enemy North 1
AiStrategy.SetConditionStrength Required
rem ** south **
AiStrategy.CreateConstantCondition southCond Crisp EqualGreater Enemy South 1
AiStrategy.SetConditionStrength Required
rem ** wideFlank **
AiStrategy.CreateConstantCondition wideFrontCond Crisp EqualGreater Enemy Front 3
AiStrategy.SetConditionStrength Required
rem ** finalPush **
AiStrategy.CreateConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
AiStrategy.SetConditionStrength Required
rem ** breakOut **
AiStrategy.CreateConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
AiStrategy.SetConditionStrength Required
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