Usage:
Ai.AddSAIStrategy
number name
Argument values:
argument 1: | range is 1 to 2; most commonly 1 |
argument 2: | 1Attack, 1Repulse, 1repulse, 2Attack, 2Repulse, 2repulse, 3Attack, Attack, Base, Both, Defend, NavyDestroy, OutPost, alliedRepulse, assault, axisRepulse, baseCamp, beachDefence, beakOut, behind, both, ... |
This property is not a part of any defined type of object.
Used in a total of 31 .con files: Ai.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/husky/AI.con)
Game.ShowAIStats 0
rem *** Bot statistic ***
Ai.BotStatisticUpdateSpeed 3
rem --------------------------------------
endIf
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem ----- Host
rem --------------------------------------
Ai.AddSAIStrategy 1 beachDefence
Ai.AddSAIStrategy 1 repulse
Ai.AddSAIStrategy 2 assault
Go to the Ai properties list page, Ai page, All Properties list, or Main scripting page.