TPU StuffStatistics [2012/2011/2010]Server rules Server/stats FAQ Server information Server monitor (local) Blog (announcements) How-to notes & help >>> Files and links <<< TPU Challenges TPU admins & contact info TPU XFire chatroom TPU costs There are no upcoming eventsSite FeaturesFeatured articlesLinks Polls >>> Forum <<< Calendar About site/Contact info User list Donations Admin All Blog Topics
Forum posts
|
Welcome to jdrgaming.com Axis/Allied rotation
1/1: Currently TPU switches from Axis to Allied every six hours, and every day the order switches. Is this okay, or would you like to see it changed?
Other polls | 0 voters | 6 comments
Axis/Allied rotation
Authored by: [TPU]TenaciousMojo on
Saturday, September 10 2011 @ 11:07 AM PST
Here's what I think: game play is a highly dynamic and fluid Axis/Allied rotation
Authored by: Jeff Rivett (site admin) on
Sunday, September 11 2011 @ 04:37 AM PST
Interesting idea. I'll take a look at the server manager to see if that could be done. Then we could maybe try it on a wildcard day. Axis/Allied rotation
Authored by: [TPU]TenaciousMojo on
Sunday, November 20 2011 @ 11:19 AM PST
Failing the possibility of team advantage swap ( through server manager programing) on a per-map basis, i vote to shorten team advantage change from current six hours drastically, like every two hours or less. any comments guys? Axis/Allied rotation
Authored by: [TPU]TenaciousMojo on
Sunday, November 20 2011 @ 11:21 AM PST
Failing the possibility of team advantage swap ( through server manager programing) on a per-map basis, i vote to shorten team advantage change from current six hours drastically, like every two hours or less. any comments guys? Axis/Allied rotation
Authored by: Jeff Rivett (site admin) on
Sunday, November 20 2011 @ 12:26 PM PST
A shorter team swap cycle is always possible, but it comes at a cost: it means that the server would always be running one or two of the top maps only, unless there's a vote. Axis/Allied rotation
Authored by: *GP* not-a-bot on
Monday, November 21 2011 @ 01:50 PM PST
I would keep the rotation as-is. The problem I see with increasing rotation is that we would see the same maps over and over again. The maps at the bottom of the rotation would never be seen if the rotation was extremely short. Now, I know players can map-vote, but you have to get most of them on-board. |
|||||||||||||||||||||||||||||||||||||
|
Copyright © 2013 Jeff Rivett All trademarks and copyrights on this page are owned by their respective owners. |
Powered by Geeklog Created this page in 0.14 seconds |